98 lines
4.5 KiB
C#
98 lines
4.5 KiB
C#
using Robust.Shared.Configuration;
|
|
|
|
namespace Content.Shared.CCVar;
|
|
|
|
public sealed partial class CCVars
|
|
{
|
|
public static readonly CVarDef<bool> HolidaysEnabled = CVarDef.Create("holidays.enabled", true, CVar.SERVERONLY);
|
|
public static readonly CVarDef<bool> BrandingSteam = CVarDef.Create("branding.steam", false, CVar.CLIENTONLY);
|
|
public static readonly CVarDef<int> EntityMenuGroupingType = CVarDef.Create("entity_menu", 0, CVar.CLIENTONLY);
|
|
|
|
/// <summary>
|
|
/// Should we pre-load all of the procgen atlasses.
|
|
/// </summary>
|
|
public static readonly CVarDef<bool> ProcgenPreload =
|
|
CVarDef.Create("procgen.preload", true, CVar.SERVERONLY);
|
|
|
|
/// <summary>
|
|
/// Enabled: Cloning has 70% cost and reclaimer will refuse to reclaim corpses with souls. (For LRP).
|
|
/// Disabled: Cloning has full biomass cost and reclaimer can reclaim corpses with souls. (Playtested and balanced for MRP+).
|
|
/// </summary>
|
|
public static readonly CVarDef<bool> BiomassEasyMode =
|
|
CVarDef.Create("biomass.easy_mode", true, CVar.SERVERONLY);
|
|
|
|
/// <summary>
|
|
/// A scale factor applied to a grid's bounds when trying to find a spot to randomly generate an anomaly.
|
|
/// </summary>
|
|
public static readonly CVarDef<float> AnomalyGenerationGridBoundsScale =
|
|
CVarDef.Create("anomaly.generation_grid_bounds_scale", 0.6f, CVar.SERVERONLY);
|
|
|
|
/// <summary>
|
|
/// How long a client can go without any input before being considered AFK.
|
|
/// </summary>
|
|
public static readonly CVarDef<float> AfkTime =
|
|
CVarDef.Create("afk.time", 60f, CVar.SERVERONLY);
|
|
|
|
/// <summary>
|
|
/// Flavor limit. This is to ensure that having a large mass of flavors in
|
|
/// some food object won't spam a user with flavors.
|
|
/// </summary>
|
|
public static readonly CVarDef<int>
|
|
FlavorLimit = CVarDef.Create("flavor.limit", 10, CVar.SERVERONLY);
|
|
|
|
public static readonly CVarDef<string> DestinationFile =
|
|
CVarDef.Create("autogen.destination_file", "", CVar.SERVER | CVar.SERVERONLY);
|
|
|
|
/// <summary>
|
|
/// Whether uploaded files will be stored in the server's database.
|
|
/// This is useful to keep "logs" on what files admins have uploaded in the past.
|
|
/// </summary>
|
|
public static readonly CVarDef<bool> ResourceUploadingStoreEnabled =
|
|
CVarDef.Create("netres.store_enabled", true, CVar.SERVER | CVar.SERVERONLY);
|
|
|
|
/// <summary>
|
|
/// Numbers of days before stored uploaded files are deleted. Set to zero or negative to disable auto-delete.
|
|
/// This is useful to free some space automatically. Auto-deletion runs only on server boot.
|
|
/// </summary>
|
|
public static readonly CVarDef<int> ResourceUploadingStoreDeletionDays =
|
|
CVarDef.Create("netres.store_deletion_days", 30, CVar.SERVER | CVar.SERVERONLY);
|
|
|
|
/// <summary>
|
|
/// If a server update restart is pending, the delay after the last player leaves before we actually restart. In seconds.
|
|
/// </summary>
|
|
public static readonly CVarDef<float> UpdateRestartDelay =
|
|
CVarDef.Create("update.restart_delay", 20f, CVar.SERVERONLY);
|
|
|
|
/// <summary>
|
|
/// If fire alarms should have all access, or if activating/resetting these
|
|
/// should be restricted to what is dictated on a player's access card.
|
|
/// Defaults to true.
|
|
/// </summary>
|
|
public static readonly CVarDef<bool> FireAlarmAllAccess =
|
|
CVarDef.Create("firealarm.allaccess", true, CVar.SERVERONLY);
|
|
|
|
/// <summary>
|
|
/// Time between play time autosaves, in seconds.
|
|
/// </summary>
|
|
public static readonly CVarDef<float>
|
|
PlayTimeSaveInterval = CVarDef.Create("playtime.save_interval", 900f, CVar.SERVERONLY);
|
|
|
|
/// <summary>
|
|
/// The maximum amount of time the entity GC can process, in ms.
|
|
/// </summary>
|
|
public static readonly CVarDef<int> GCMaximumTimeMs =
|
|
CVarDef.Create("entgc.maximum_time_ms", 5, CVar.SERVERONLY);
|
|
|
|
public static readonly CVarDef<bool> GatewayGeneratorEnabled =
|
|
CVarDef.Create("gateway.generator_enabled", true);
|
|
|
|
public static readonly CVarDef<string> TippyEntity =
|
|
CVarDef.Create("tippy.entity", "Tippy", CVar.SERVER | CVar.REPLICATED);
|
|
|
|
/// <summary>
|
|
/// The number of seconds that must pass for a single entity to be able to point at something again.
|
|
/// </summary>
|
|
public static readonly CVarDef<float> PointingCooldownSeconds =
|
|
CVarDef.Create("pointing.cooldown_seconds", 0.5f, CVar.SERVERONLY);
|
|
}
|