* Comment out gastank explosion trigger * CVAR creation * Blank line between method + toml update * I fucking hate VistualStudio * change bool logic into float * cat dancing.gif * Adjust some minor nits * Update Content.Server/Atmos/EntitySystems/GasTankSystem.cs Co-authored-by: Partmedia <kevinz5000@gmail.com> * Un-hardcode unused initial cached CVar value * Update Resources/ConfigPresets/WizardsDen/wizardsDen.toml --------- Co-authored-by: Kevin Zheng <kevinz5000@gmail.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
425 lines
16 KiB
C#
425 lines
16 KiB
C#
using Content.Server.Atmos.Components;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Cargo.Systems;
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using Content.Server.Explosion.EntitySystems;
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using Content.Shared.UserInterface;
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using Content.Shared.Actions;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Examine;
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using Content.Shared.Throwing;
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using Content.Shared.Toggleable;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Random;
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using Robust.Shared.Configuration;
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using Content.Shared.CCVar;
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namespace Content.Server.Atmos.EntitySystems
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{
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[UsedImplicitly]
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public sealed class GasTankSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly ExplosionSystem _explosions = default!;
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[Dependency] private readonly InternalsSystem _internals = default!;
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[Dependency] private readonly SharedAudioSystem _audioSys = default!;
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[Dependency] private readonly SharedContainerSystem _containers = default!;
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ThrowingSystem _throwing = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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private const float TimerDelay = 0.5f;
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private float _timer = 0f;
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private const float MinimumSoundValvePressure = 10.0f;
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private float _maxExplosionRange;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasTankComponent, ComponentShutdown>(OnGasShutdown);
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SubscribeLocalEvent<GasTankComponent, BeforeActivatableUIOpenEvent>(BeforeUiOpen);
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SubscribeLocalEvent<GasTankComponent, GetItemActionsEvent>(OnGetActions);
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SubscribeLocalEvent<GasTankComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<GasTankComponent, ToggleActionEvent>(OnActionToggle);
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SubscribeLocalEvent<GasTankComponent, EntParentChangedMessage>(OnParentChange);
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SubscribeLocalEvent<GasTankComponent, GasTankSetPressureMessage>(OnGasTankSetPressure);
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SubscribeLocalEvent<GasTankComponent, GasTankToggleInternalsMessage>(OnGasTankToggleInternals);
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SubscribeLocalEvent<GasTankComponent, GasAnalyzerScanEvent>(OnAnalyzed);
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SubscribeLocalEvent<GasTankComponent, PriceCalculationEvent>(OnGasTankPrice);
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SubscribeLocalEvent<GasTankComponent, GetVerbsEvent<AlternativeVerb>>(OnGetAlternativeVerb);
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Subs.CVar(_cfg, CCVars.AtmosTankFragment, UpdateMaxRange, true);
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}
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private void UpdateMaxRange(float value)
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{
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_maxExplosionRange = value;
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}
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private void OnGasShutdown(Entity<GasTankComponent> gasTank, ref ComponentShutdown args)
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{
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DisconnectFromInternals(gasTank);
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}
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private void OnGasTankToggleInternals(Entity<GasTankComponent> ent, ref GasTankToggleInternalsMessage args)
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{
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ToggleInternals(ent);
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}
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private void OnGasTankSetPressure(Entity<GasTankComponent> ent, ref GasTankSetPressureMessage args)
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{
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var pressure = Math.Clamp(args.Pressure, 0f, ent.Comp.MaxOutputPressure);
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ent.Comp.OutputPressure = pressure;
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UpdateUserInterface(ent, true);
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}
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public void UpdateUserInterface(Entity<GasTankComponent> ent, bool initialUpdate = false)
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{
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var (owner, component) = ent;
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_ui.SetUiState(owner, SharedGasTankUiKey.Key,
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new GasTankBoundUserInterfaceState
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{
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TankPressure = component.Air?.Pressure ?? 0,
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OutputPressure = initialUpdate ? component.OutputPressure : null,
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InternalsConnected = component.IsConnected,
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CanConnectInternals = CanConnectToInternals(ent)
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});
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}
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private void BeforeUiOpen(Entity<GasTankComponent> ent, ref BeforeActivatableUIOpenEvent args)
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{
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// Only initial update includes output pressure information, to avoid overwriting client-input as the updates come in.
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UpdateUserInterface(ent, true);
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}
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private void OnParentChange(EntityUid uid, GasTankComponent component, ref EntParentChangedMessage args)
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{
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// When an item is moved from hands -> pockets, the container removal briefly dumps the item on the floor.
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// So this is a shitty fix, where the parent check is just delayed. But this really needs to get fixed
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// properly at some point.
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component.CheckUser = true;
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}
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private void OnGetActions(EntityUid uid, GasTankComponent component, GetItemActionsEvent args)
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{
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args.AddAction(ref component.ToggleActionEntity, component.ToggleAction);
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}
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private void OnExamined(EntityUid uid, GasTankComponent component, ExaminedEvent args)
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{
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using var _ = args.PushGroup(nameof(GasTankComponent));
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if (args.IsInDetailsRange)
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args.PushMarkup(Loc.GetString("comp-gas-tank-examine", ("pressure", Math.Round(component.Air?.Pressure ?? 0))));
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if (component.IsConnected)
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args.PushMarkup(Loc.GetString("comp-gas-tank-connected"));
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args.PushMarkup(Loc.GetString(component.IsValveOpen ? "comp-gas-tank-examine-open-valve" : "comp-gas-tank-examine-closed-valve"));
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}
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private void OnActionToggle(Entity<GasTankComponent> gasTank, ref ToggleActionEvent args)
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{
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if (args.Handled)
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return;
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ToggleInternals(gasTank);
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args.Handled = true;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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_timer += frameTime;
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if (_timer < TimerDelay)
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return;
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_timer -= TimerDelay;
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var query = EntityQueryEnumerator<GasTankComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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var gasTank = (uid, comp);
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if (comp.IsValveOpen && !comp.IsLowPressure && comp.OutputPressure > 0)
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{
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ReleaseGas(gasTank);
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}
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if (comp.CheckUser)
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{
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comp.CheckUser = false;
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if (Transform(uid).ParentUid != comp.User)
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{
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DisconnectFromInternals(gasTank);
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continue;
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}
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}
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if (comp.Air != null)
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{
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_atmosphereSystem.React(comp.Air, comp);
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}
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CheckStatus(gasTank);
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if (_ui.IsUiOpen(uid, SharedGasTankUiKey.Key))
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{
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UpdateUserInterface(gasTank);
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}
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}
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}
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private void ReleaseGas(Entity<GasTankComponent> gasTank)
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{
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var removed = RemoveAirVolume(gasTank, gasTank.Comp.ValveOutputRate * TimerDelay);
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var environment = _atmosphereSystem.GetContainingMixture(gasTank.Owner, false, true);
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if (environment != null)
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{
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_atmosphereSystem.Merge(environment, removed);
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}
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var strength = removed.TotalMoles * MathF.Sqrt(removed.Temperature);
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var dir = _random.NextAngle().ToWorldVec();
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_throwing.TryThrow(gasTank, dir * strength, strength);
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if (gasTank.Comp.OutputPressure >= MinimumSoundValvePressure)
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_audioSys.PlayPvs(gasTank.Comp.RuptureSound, gasTank);
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}
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private void ToggleInternals(Entity<GasTankComponent> ent)
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{
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if (ent.Comp.IsConnected)
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{
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DisconnectFromInternals(ent);
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}
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else
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{
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ConnectToInternals(ent);
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}
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}
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public GasMixture? RemoveAir(Entity<GasTankComponent> gasTank, float amount)
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{
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var gas = gasTank.Comp.Air?.Remove(amount);
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CheckStatus(gasTank);
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return gas;
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}
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public GasMixture RemoveAirVolume(Entity<GasTankComponent> gasTank, float volume)
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{
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var component = gasTank.Comp;
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if (component.Air == null)
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return new GasMixture(volume);
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var molesNeeded = component.OutputPressure * volume / (Atmospherics.R * component.Air.Temperature);
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var air = RemoveAir(gasTank, molesNeeded);
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if (air != null)
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air.Volume = volume;
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else
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return new GasMixture(volume);
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return air;
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}
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public bool CanConnectToInternals(Entity<GasTankComponent> ent)
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{
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TryGetInternalsComp(ent, out _, out var internalsComp, ent.Comp.User);
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return internalsComp != null && internalsComp.BreathTools.Count != 0 && !ent.Comp.IsValveOpen;
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}
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public void ConnectToInternals(Entity<GasTankComponent> ent)
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{
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var (owner, component) = ent;
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if (component.IsConnected || !CanConnectToInternals(ent))
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return;
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TryGetInternalsComp(ent, out var internalsUid, out var internalsComp, ent.Comp.User);
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if (internalsUid == null || internalsComp == null)
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return;
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if (_internals.TryConnectTank((internalsUid.Value, internalsComp), owner))
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component.User = internalsUid.Value;
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_actions.SetToggled(component.ToggleActionEntity, component.IsConnected);
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// Couldn't toggle!
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if (!component.IsConnected)
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return;
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component.ConnectStream = _audioSys.Stop(component.ConnectStream);
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component.ConnectStream = _audioSys.PlayPvs(component.ConnectSound, owner)?.Entity;
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UpdateUserInterface(ent);
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}
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public void DisconnectFromInternals(Entity<GasTankComponent> ent)
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{
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var (owner, component) = ent;
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if (component.User == null)
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return;
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TryGetInternalsComp(ent, out var internalsUid, out var internalsComp, component.User);
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component.User = null;
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_actions.SetToggled(component.ToggleActionEntity, false);
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if (internalsUid != null && internalsComp != null)
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_internals.DisconnectTank((internalsUid.Value, internalsComp));
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component.DisconnectStream = _audioSys.Stop(component.DisconnectStream);
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component.DisconnectStream = _audioSys.PlayPvs(component.DisconnectSound, owner)?.Entity;
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UpdateUserInterface(ent);
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}
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/// <summary>
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/// Tries to retrieve the internals component of either the gas tank's user,
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/// or the gas tank's... containing container
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/// </summary>
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/// <param name="user">The user of the gas tank</param>
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/// <returns>True if internals comp isn't null, false if it is null</returns>
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private bool TryGetInternalsComp(Entity<GasTankComponent> ent, out EntityUid? internalsUid, out InternalsComponent? internalsComp, EntityUid? user = null)
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{
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internalsUid = default;
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internalsComp = default;
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// If the gas tank doesn't exist for whatever reason, don't even bother
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if (TerminatingOrDeleted(ent.Owner))
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return false;
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user ??= ent.Comp.User;
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// Check if the gas tank's user actually has the component that allows them to use a gas tank and mask
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if (TryComp<InternalsComponent>(user, out var userInternalsComp) && userInternalsComp != null)
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{
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internalsUid = user;
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internalsComp = userInternalsComp;
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return true;
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}
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// Yeah I have no clue what this actually does, I appreciate the lack of comments on the original function
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if (_containers.TryGetContainingContainer((ent.Owner, Transform(ent.Owner)), out var container) && container != null)
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{
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if (TryComp<InternalsComponent>(container.Owner, out var containerInternalsComp) && containerInternalsComp != null)
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{
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internalsUid = container.Owner;
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internalsComp = containerInternalsComp;
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return true;
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}
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}
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return false;
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}
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public void AssumeAir(Entity<GasTankComponent> ent, GasMixture giver)
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{
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_atmosphereSystem.Merge(ent.Comp.Air, giver);
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CheckStatus(ent);
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}
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public void CheckStatus(Entity<GasTankComponent> ent)
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{
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var (owner, component) = ent;
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if (component.Air == null)
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return;
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var pressure = component.Air.Pressure;
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if (pressure > component.TankFragmentPressure && _maxExplosionRange > 0)
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{
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// Give the gas a chance to build up more pressure.
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for (var i = 0; i < 3; i++)
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{
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_atmosphereSystem.React(component.Air, component);
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}
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pressure = component.Air.Pressure;
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var range = MathF.Sqrt((pressure - component.TankFragmentPressure) / component.TankFragmentScale);
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// Let's cap the explosion, yeah?
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// !1984
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range = Math.Min(Math.Min(range, GasTankComponent.MaxExplosionRange), _maxExplosionRange);
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_explosions.TriggerExplosive(owner, radius: range);
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return;
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}
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if (pressure > component.TankRupturePressure)
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{
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if (component.Integrity <= 0)
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{
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var environment = _atmosphereSystem.GetContainingMixture(owner, false, true);
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if (environment != null)
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_atmosphereSystem.Merge(environment, component.Air);
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_audioSys.PlayPvs(component.RuptureSound, Transform(owner).Coordinates, AudioParams.Default.WithVariation(0.125f));
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QueueDel(owner);
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return;
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}
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component.Integrity--;
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return;
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}
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if (pressure > component.TankLeakPressure)
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{
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if (component.Integrity <= 0)
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{
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var environment = _atmosphereSystem.GetContainingMixture(owner, false, true);
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if (environment == null)
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return;
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var leakedGas = component.Air.RemoveRatio(0.25f);
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_atmosphereSystem.Merge(environment, leakedGas);
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}
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else
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{
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component.Integrity--;
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}
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return;
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}
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if (component.Integrity < 3)
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component.Integrity++;
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}
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/// <summary>
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/// Returns the gas mixture for the gas analyzer
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/// </summary>
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private void OnAnalyzed(EntityUid uid, GasTankComponent component, GasAnalyzerScanEvent args)
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{
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args.GasMixtures ??= new List<(string, GasMixture?)>();
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args.GasMixtures.Add((Name(uid), component.Air));
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}
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private void OnGasTankPrice(EntityUid uid, GasTankComponent component, ref PriceCalculationEvent args)
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{
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args.Price += _atmosphereSystem.GetPrice(component.Air);
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}
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private void OnGetAlternativeVerb(EntityUid uid, GasTankComponent component, GetVerbsEvent<AlternativeVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || args.Hands == null)
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return;
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args.Verbs.Add(new AlternativeVerb()
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{
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Text = component.IsValveOpen ? Loc.GetString("comp-gas-tank-close-valve") : Loc.GetString("comp-gas-tank-open-valve"),
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Act = () =>
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{
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component.IsValveOpen = !component.IsValveOpen;
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_audioSys.PlayPvs(component.ValveSound, uid);
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},
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Disabled = component.IsConnected,
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});
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}
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}
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}
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