* Initial commit * Review feedback changes * ProtoId * TempCommit * First attempt to have client alerts * Review changes
20 lines
476 B
C#
20 lines
476 B
C#
using Content.Shared.Alert;
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using Robust.Shared.GameStates;
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namespace Content.Server.Alert;
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internal sealed class ServerAlertsSystem : AlertsSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AlertsComponent, ComponentGetState>(OnGetState);
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}
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private void OnGetState(Entity<AlertsComponent> alerts, ref ComponentGetState args)
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{
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args.State = new AlertComponentState(alerts.Comp.Alerts);
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}
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}
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