Files
tbd-station-14/Content.Shared/Trigger/Systems/WeatherTriggerSystem.cs
Jessica M 2f7b73e830 Weather On Trigger (#40505)
* Weather On Trigger!

* Clearing the weather

* address review, add duration option

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Co-authored-by: Jessica M <jessica@maybe.sh>
2025-09-23 13:36:23 -07:00

45 lines
1.4 KiB
C#

using Content.Shared.Trigger.Components.Effects;
using Content.Shared.Weather;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Shared.Trigger.Systems;
public sealed class WeatherTriggerSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SharedWeatherSystem _weather = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<WeatherOnTriggerComponent, TriggerEvent>(OnTrigger);
}
private void OnTrigger(Entity<WeatherOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
if (target == null)
return;
var xform = Transform(target.Value);
if (ent.Comp.Weather == null) //Clear weather if nothing is set
{
_weather.SetWeather(xform.MapID, null, null);
return;
}
var endTime = ent.Comp.Duration == null ? null : ent.Comp.Duration + _timing.CurTime;
if (_prototypeManager.Resolve(ent.Comp.Weather, out var weatherPrototype))
_weather.SetWeather(xform.MapID, weatherPrototype, endTime);
}
}