* SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers Bit of a grab-bag of cleanup of Xenoarchaeology prompted by #26480. 1. Traversal distortion biases are now "up" and "down" instead of "in" and "out". 2. Node generation has been tidied up to make it a little clearer how it works. 3. Traversal Distorters have been removed from the game along with their board. 4. Traversal distortion is now done by the artifact analyzers by default. 5. Some loc strings have been made clearer. 6. The Abnormal Artifact Manipulation tech has been made slightly cheaper. 7. The aformentioned tech is now localized as Artifact Recycling, given all it does is unlock the crusher. 8. The Xenoarchaeology guidebook entry has been given a bit of a rewrite, putting all information into one page and making sure to cover the basics that otherwise would require someone typing "Liltenhead artifact tutorial" into Youtube. * Fix references to deleted guidebook entry * Add fancy button to console because @EmoGarbage404 asked me to * migration comprete * Fixed a goober comment * maint fails to resolve conflicts: more at 11 * Resolve PR comments * Make UI nice --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
25 lines
1.6 KiB
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25 lines
1.6 KiB
XML
<Document>
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# Artifact Reports
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A large portion of Xenoarchaeology gameplay revolves around the interpretation of artifact reports, which are created at the [color=#a4885c]analysis console[/color] after an artifact is scanned. Reports contain the following information:
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- [color=#a4885c]Node ID:[/color] a unique numeric ID corresponding to this artifact's node. Useful in conjunction with a [color=#a4885c]node scanner[/color] for quickly identifying recurring nodes.
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- [color=#a4885c]Depth:[/color] a distance from the starting node (depth 0). This is a good shorthand for the value and danger of a node.
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- [color=#a4885c]Activation status:[/color] whether or not a node has been activated in the past.
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- [color=#a4885c]Stimulus:[/color] the stimulus for that particular node.
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- [color=#a4885c]Reaction:[/color] the reaction the stimulus induces. This is often vague, so caution is advised.
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- [color=#a4885c]Edges:[/color] the amount of nodes that are connected to the current node. Using this, you can calculate the total number of nodes as well as organize a map of their connections.
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- [color=#a4885c]Unextracted value:[/color] the amount of research points an artifact will give when extracted. Extracting sets this to zero and traversing new nodes increases it.
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Reports are a helpful tool in manipulating an artifact, especially in the later stages where you are traversing nodes that have already been activated.
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<Box>
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<GuideEntityEmbed Entity="PaperArtifactAnalyzer"/>
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</Box>
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To help with this process, consider printing out reports, writing down details uncovered during activation, or storing them in a folder nearby.
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</Document>
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