* RTG page update * old commits from #22272 * Small fixes over most pages * TEG tweaks * Fixed a thing in airlock security * fixed an italics tag * singularity page now includes tesla * Added a burn chamber to TEG page * Prettyprinted TEG page, fixed some more issues with details * Moved ONE singular comma * Change Singularity page heading to include tesla * Singularity page pretty printing + fixes * TIL its [italic] NOT [italics] * RTG Prettyprinting * Access Config Prettyprinting + Netconfig tweak * Atmospherics prettyprinting * Construction keybind fix * Apply suggestions from code review --------- Co-authored-by: Kara <lunarautomaton6@gmail.com>
54 lines
3.1 KiB
XML
54 lines
3.1 KiB
XML
<Document>
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# Power
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SS14 has a fairly in-depth power system through which all devices on the station receive electricity. It's divided into three main powernets; High Voltage, Medium Voltage, and Low Voltage.
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<Box>
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<GuideEntityEmbed Entity="CableHVStack"/>
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<GuideEntityEmbed Entity="CableMVStack"/>
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<GuideEntityEmbed Entity="CableApcStack"/>
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</Box>
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## Cabling
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The three major cable types (HV, MV, and LV) can be used to form independent powernets. Examine them for a description of their uses.
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<Box>
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<GuideEntityEmbed Entity="CableHV"/>
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<GuideEntityEmbed Entity="CableMV"/>
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<GuideEntityEmbed Entity="CableApcExtension"/>
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</Box>
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## Power storage
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Each power storage device presented functions as the transformer for its respective power level (HV, MV, and LV), and also provides a fairly sizable backup battery to help flatten out spikes and dips in power usage.
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<Box>
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<GuideEntityEmbed Entity="SMESBasic"/>
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<GuideEntityEmbed Entity="SubstationBasic"/>
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<GuideEntityEmbed Entity="APCBasic"/>
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</Box>
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## Ramping
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Contrary to what one might expect from a video game electrical simulation, power is not instantly provided upon request. Generators and batteries take time to ramp up to match the draw imposed on them, which leads to brownouts when there are large changes in current draw all at once; for example, when batteries run out.
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## Installing power storage
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Substations are the most self-explanatory. Simply install the machine on top of an MV and HV cable; it will draw power from the HV cable to provide to MV.
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Installing APCs is similarly simple, except APCs are exclusively wallmounted machinery and cannot be installed on the floor. Make sure it has both MV and LV connections.
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Installing a SMES requires you construct a cable terminal to use as the input. The SMES will draw power from the terminal and send power out from underneath. The terminal will ensure that the HV input and HV output do not connect. Avoid connecting a SMES to itself; this will result in a short circuit, which can result in power flickering or outages depending on severity.
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## APC breaking
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Currently the only power storage device that has a limit to its power to the network is the APC. As soon as all connected devices and machinery demand more than [color=#a4885c]24kW[/color] of power, its breaker will pop and everything will turn off. In the case that you are not an engineer, call an engineer (or cyborg) to re-enable it, after reducing the load back down to [color=#a4885c]below[/color] 24kW.
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<Box>
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<GuideEntityEmbed Entity="APCBasic"/>
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</Box>
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## Checking the power grid
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1. Use the [color=#a4885c]t-ray scanner[/color] in order to locate cables that are hidden under tiles. (skip this step if cables aren't hidden)
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2. Pry open the tile that is blocking your access to the cable with a [color=#a4885c]crowbar[/color]. (skip this step if cables aren't hidden)
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3. Equip your trusty [color=#a4885c]Multitool[/color] and click on any cable to see the power-grid stats.
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<Box>
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<GuideEntityEmbed Entity="Multitool"/>
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<GuideEntityEmbed Entity="Crowbar"/>
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<GuideEntityEmbed Entity="trayScanner"/>
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</Box>
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</Document>
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