* added secret gamepresets * cut down on alias * remove all secret presets * change the command to allow for a secret argument * update test * moved the secret argument after the number of rounds argument * added completions * localization and use of CompletionHelper.Booleans * command now has a option for a decoy preset * fixed decoy message in the end * ops * clean up * hint 2 * improve localization --------- Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
75 lines
3.0 KiB
C#
75 lines
3.0 KiB
C#
using System.Linq;
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using Content.Server.Administration;
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using Content.Server.GameTicking.Presets;
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using Content.Shared.Administration;
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using Linguini.Shared.Util;
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using Robust.Shared.Console;
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using Robust.Shared.Prototypes;
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namespace Content.Server.GameTicking.Commands
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{
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[AdminCommand(AdminFlags.Round)]
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public sealed class SetGamePresetCommand : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _entity = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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public string Command => "setgamepreset";
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public string Description => Loc.GetString("set-game-preset-command-description", ("command", Command));
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public string Help => Loc.GetString("set-game-preset-command-help-text", ("command", Command));
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (!args.Length.InRange(1, 3))
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{
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shell.WriteError(Loc.GetString("shell-need-between-arguments", ("lower", 1), ("upper", 3), ("currentAmount", args.Length)));
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return;
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}
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var ticker = _entity.System<GameTicker>();
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if (!ticker.TryFindGamePreset(args[0], out var preset))
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{
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shell.WriteError(Loc.GetString("set-game-preset-preset-error", ("preset", args[0])));
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return;
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}
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var rounds = 1;
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if (args.Length >= 2 && !int.TryParse(args[1], out rounds))
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{
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shell.WriteError(Loc.GetString("set-game-preset-optional-argument-not-integer"));
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return;
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}
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GamePresetPrototype? decoy = null;
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if (args.Length == 3 && !ticker.TryFindGamePreset(args[2], out decoy))
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{
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shell.WriteError(Loc.GetString("set-game-preset-decoy-error", ("preset", args[2])));
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return;
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}
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ticker.SetGamePreset(preset, false, decoy, rounds);
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if (decoy == null)
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shell.WriteLine(Loc.GetString("set-game-preset-preset-set-finite", ("preset", preset.ID), ("rounds", rounds.ToString())));
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else
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shell.WriteLine(Loc.GetString("set-game-preset-preset-set-finite-with-decoy", ("preset", preset.ID), ("rounds", rounds.ToString()), ("decoy", decoy.ID)));
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}
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public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
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{
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return args.Length switch
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{
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1 => CompletionResult.FromHintOptions(CompletionHelper.PrototypeIDs<GamePresetPrototype>(),
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Loc.GetString("set-game-preset-command-hint-1")),
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2 => CompletionResult.FromHint(Loc.GetString("set-game-preset-command-hint-2")),
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3 => CompletionResult.FromHintOptions(CompletionHelper.PrototypeIDs<GamePresetPrototype>(),
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Loc.GetString("set-game-preset-command-hint-3")),
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_ => CompletionResult.Empty
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};
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}
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}
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}
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