Files
tbd-station-14/Content.Shared/Nutrition/Components/HungerComponent.cs

128 lines
4.4 KiB
C#

using Content.Shared.Alert;
using Content.Shared.Damage;
using Content.Shared.Nutrition.EntitySystems;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Generic;
namespace Content.Shared.Nutrition.Components;
[RegisterComponent, NetworkedComponent, Access(typeof(HungerSystem))]
[AutoGenerateComponentState]
public sealed partial class HungerComponent : Component
{
/// <summary>
/// The current hunger amount of the entity
/// </summary>
[DataField("currentHunger"), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public float CurrentHunger;
/// <summary>
/// The base amount at which <see cref="CurrentHunger"/> decays.
/// </summary>
[DataField("baseDecayRate"), ViewVariables(VVAccess.ReadWrite)]
public float BaseDecayRate = 0.01666666666f;
/// <summary>
/// The actual amount at which <see cref="CurrentHunger"/> decays.
/// Affected by <seealso cref="CurrentThreshold"/>
/// </summary>
[DataField("actualDecayRate"), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public float ActualDecayRate;
/// <summary>
/// The last threshold this entity was at.
/// Stored in order to prevent recalculating
/// </summary>
[DataField("lastThreshold"), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public HungerThreshold LastThreshold;
/// <summary>
/// The current hunger threshold the entity is at
/// </summary>
[DataField("currentThreshold"), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public HungerThreshold CurrentThreshold;
/// <summary>
/// A dictionary relating HungerThreshold to the amount of <see cref="CurrentHunger"/> needed for each one
/// </summary>
[DataField("thresholds", customTypeSerializer: typeof(DictionarySerializer<HungerThreshold, float>))]
[AutoNetworkedField]
public Dictionary<HungerThreshold, float> Thresholds = new()
{
{ HungerThreshold.Overfed, 200.0f },
{ HungerThreshold.Okay, 150.0f },
{ HungerThreshold.Peckish, 100.0f },
{ HungerThreshold.Starving, 50.0f },
{ HungerThreshold.Dead, 0.0f }
};
/// <summary>
/// A dictionary relating hunger thresholds to corresponding alerts.
/// </summary>
[DataField("hungerThresholdAlerts", customTypeSerializer: typeof(DictionarySerializer<HungerThreshold, AlertType>))]
[AutoNetworkedField]
public Dictionary<HungerThreshold, AlertType> HungerThresholdAlerts = new()
{
{ HungerThreshold.Peckish, AlertType.Peckish },
{ HungerThreshold.Starving, AlertType.Starving },
{ HungerThreshold.Dead, AlertType.Starving }
};
/// <summary>
/// A dictionary relating HungerThreshold to how much they modify <see cref="BaseDecayRate"/>.
/// </summary>
[DataField("hungerThresholdDecayModifiers", customTypeSerializer: typeof(DictionarySerializer<HungerThreshold, float>))]
[AutoNetworkedField]
public Dictionary<HungerThreshold, float> HungerThresholdDecayModifiers = new()
{
{ HungerThreshold.Overfed, 1.2f },
{ HungerThreshold.Okay, 1f },
{ HungerThreshold.Peckish, 0.8f },
{ HungerThreshold.Starving, 0.6f },
{ HungerThreshold.Dead, 0.6f }
};
/// <summary>
/// The amount of slowdown applied when an entity is starving
/// </summary>
[DataField("starvingSlowdownModifier"), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public float StarvingSlowdownModifier = 0.75f;
/// <summary>
/// Damage dealt when your current threshold is at HungerThreshold.Dead
/// </summary>
[DataField("starvationDamage")]
public DamageSpecifier? StarvationDamage;
/// <summary>
/// The time when the hunger will update next.
/// </summary>
[DataField("nextUpdateTime", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public TimeSpan NextUpdateTime;
/// <summary>
/// The time between each update.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public TimeSpan UpdateRate = TimeSpan.FromSeconds(1);
}
[Serializable, NetSerializable]
public enum HungerThreshold : byte
{
Overfed = 1 << 3,
Okay = 1 << 2,
Peckish = 1 << 1,
Starving = 1 << 0,
Dead = 0,
}