61 lines
2.1 KiB
C#
61 lines
2.1 KiB
C#
using Content.Shared.Access.Systems;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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namespace Content.Shared.Access.Components
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{
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/// <summary>
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/// Simple mutable access provider found on ID cards and such.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedAccessSystem))]
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[AutoGenerateComponentState]
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public sealed partial class AccessComponent : Component
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{
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/// <summary>
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/// True if the access provider is enabled and can grant access.
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/// </summary>
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[DataField("enabled"), ViewVariables(VVAccess.ReadWrite)]
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[AutoNetworkedField]
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public bool Enabled = true;
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[DataField("tags", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<AccessLevelPrototype>))]
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[Access(typeof(SharedAccessSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
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[AutoNetworkedField]
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public HashSet<string> Tags = new();
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/// <summary>
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/// Access Groups. These are added to the tags during map init. After map init this will have no effect.
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/// </summary>
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[DataField("groups", readOnly: true, customTypeSerializer: typeof(PrototypeIdHashSetSerializer<AccessGroupPrototype>))]
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[AutoNetworkedField]
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public HashSet<string> Groups = new();
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}
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/// <summary>
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/// Event raised on an entity to find additional entities which provide access.
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/// </summary>
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[ByRefEvent]
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public struct GetAdditionalAccessEvent
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{
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public HashSet<EntityUid> Entities = new();
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public GetAdditionalAccessEvent()
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{
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}
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}
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[ByRefEvent]
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public record struct GetAccessTagsEvent(HashSet<string> Tags, IPrototypeManager PrototypeManager)
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{
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public void AddGroup(string group)
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{
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if (!PrototypeManager.TryIndex<AccessGroupPrototype>(group, out var groupPrototype))
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return;
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Tags.UnionWith(groupPrototype.Tags);
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}
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}
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}
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