Access is now done through a list of access lists, instead of the necessary/sufficient system that was extremely confusing. Added a "deny" list so you can screw over sec. Cleaned the API up so it all uses sets and such. PDA now relays access read-only to fix edge cases.
86 lines
3.0 KiB
C#
86 lines
3.0 KiB
C#
using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Access;
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using NUnit.Framework;
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namespace Content.Tests.Server.GameObjects.Components.Access
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{
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[TestFixture]
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[TestOf(typeof(AccessReader))]
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public class AccessReaderTest : ContentUnitTest
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{
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[Test]
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public void TestEmpty()
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{
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var reader = new AccessReader();
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Assert.That(reader.IsAllowed(new[] {"Foo"}), Is.True);
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Assert.That(reader.IsAllowed(new[] {"Bar"}), Is.True);
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Assert.That(reader.IsAllowed(new string[] {}), Is.True);
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}
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[Test]
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public void TestDeny()
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{
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var reader = new AccessReader();
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reader.DenyTags.Add("A");
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Assert.That(reader.IsAllowed(new[] {"Foo"}), Is.True);
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Assert.That(reader.IsAllowed(new[] {"A"}), Is.False);
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Assert.That(reader.IsAllowed(new[] {"A", "Foo"}), Is.False);
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Assert.That(reader.IsAllowed(new string[] {}), Is.True);
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}
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[Test]
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public void TestOneList()
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{
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var reader = new AccessReader();
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reader.AccessLists.Add(new HashSet<string> {"A"});
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Assert.That(reader.IsAllowed(new[] {"A"}), Is.True);
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Assert.That(reader.IsAllowed(new[] {"B"}), Is.False);
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Assert.That(reader.IsAllowed(new[] {"A", "B"}), Is.True);
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Assert.That(reader.IsAllowed(new string[] {}), Is.False);
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}
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[Test]
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public void TestOneListTwoItems()
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{
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var reader = new AccessReader();
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reader.AccessLists.Add(new HashSet<string> {"A", "B"});
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Assert.That(reader.IsAllowed(new[] {"A"}), Is.False);
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Assert.That(reader.IsAllowed(new[] {"B"}), Is.False);
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Assert.That(reader.IsAllowed(new[] {"A", "B"}), Is.True);
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Assert.That(reader.IsAllowed(new string[] {}), Is.False);
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}
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[Test]
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public void TestTwoList()
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{
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var reader = new AccessReader();
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reader.AccessLists.Add(new HashSet<string> {"A"});
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reader.AccessLists.Add(new HashSet<string> {"B", "C"});
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Assert.That(reader.IsAllowed(new[] {"A"}), Is.True);
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Assert.That(reader.IsAllowed(new[] {"B"}), Is.False);
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Assert.That(reader.IsAllowed(new[] {"A", "B"}), Is.True);
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Assert.That(reader.IsAllowed(new[] {"C", "B"}), Is.True);
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Assert.That(reader.IsAllowed(new[] {"C", "B", "A"}), Is.True);
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Assert.That(reader.IsAllowed(new string[] {}), Is.False);
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}
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[Test]
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public void TestDenyList()
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{
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var reader = new AccessReader();
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reader.AccessLists.Add(new HashSet<string> {"A"});
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reader.DenyTags.Add("B");
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Assert.That(reader.IsAllowed(new[] {"A"}), Is.True);
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Assert.That(reader.IsAllowed(new[] {"B"}), Is.False);
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Assert.That(reader.IsAllowed(new[] {"A", "B"}), Is.False);
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Assert.That(reader.IsAllowed(new string[] {}), Is.False);
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}
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}
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}
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