Files
tbd-station-14/Content.Tests/Server/GameObjects/Components/Access/AccessReaderTest.cs
Pieter-Jan Briers 0f43e5e6ad Access refactor
Access is now done through a list of access lists, instead of the necessary/sufficient system that was extremely confusing.

Added a "deny" list so you can screw over sec.

Cleaned the API up so it all uses sets and such.

PDA now relays access read-only to fix edge cases.
2020-06-03 11:46:59 +02:00

86 lines
3.0 KiB
C#

using System.Collections.Generic;
using Content.Server.GameObjects.Components.Access;
using NUnit.Framework;
namespace Content.Tests.Server.GameObjects.Components.Access
{
[TestFixture]
[TestOf(typeof(AccessReader))]
public class AccessReaderTest : ContentUnitTest
{
[Test]
public void TestEmpty()
{
var reader = new AccessReader();
Assert.That(reader.IsAllowed(new[] {"Foo"}), Is.True);
Assert.That(reader.IsAllowed(new[] {"Bar"}), Is.True);
Assert.That(reader.IsAllowed(new string[] {}), Is.True);
}
[Test]
public void TestDeny()
{
var reader = new AccessReader();
reader.DenyTags.Add("A");
Assert.That(reader.IsAllowed(new[] {"Foo"}), Is.True);
Assert.That(reader.IsAllowed(new[] {"A"}), Is.False);
Assert.That(reader.IsAllowed(new[] {"A", "Foo"}), Is.False);
Assert.That(reader.IsAllowed(new string[] {}), Is.True);
}
[Test]
public void TestOneList()
{
var reader = new AccessReader();
reader.AccessLists.Add(new HashSet<string> {"A"});
Assert.That(reader.IsAllowed(new[] {"A"}), Is.True);
Assert.That(reader.IsAllowed(new[] {"B"}), Is.False);
Assert.That(reader.IsAllowed(new[] {"A", "B"}), Is.True);
Assert.That(reader.IsAllowed(new string[] {}), Is.False);
}
[Test]
public void TestOneListTwoItems()
{
var reader = new AccessReader();
reader.AccessLists.Add(new HashSet<string> {"A", "B"});
Assert.That(reader.IsAllowed(new[] {"A"}), Is.False);
Assert.That(reader.IsAllowed(new[] {"B"}), Is.False);
Assert.That(reader.IsAllowed(new[] {"A", "B"}), Is.True);
Assert.That(reader.IsAllowed(new string[] {}), Is.False);
}
[Test]
public void TestTwoList()
{
var reader = new AccessReader();
reader.AccessLists.Add(new HashSet<string> {"A"});
reader.AccessLists.Add(new HashSet<string> {"B", "C"});
Assert.That(reader.IsAllowed(new[] {"A"}), Is.True);
Assert.That(reader.IsAllowed(new[] {"B"}), Is.False);
Assert.That(reader.IsAllowed(new[] {"A", "B"}), Is.True);
Assert.That(reader.IsAllowed(new[] {"C", "B"}), Is.True);
Assert.That(reader.IsAllowed(new[] {"C", "B", "A"}), Is.True);
Assert.That(reader.IsAllowed(new string[] {}), Is.False);
}
[Test]
public void TestDenyList()
{
var reader = new AccessReader();
reader.AccessLists.Add(new HashSet<string> {"A"});
reader.DenyTags.Add("B");
Assert.That(reader.IsAllowed(new[] {"A"}), Is.True);
Assert.That(reader.IsAllowed(new[] {"B"}), Is.False);
Assert.That(reader.IsAllowed(new[] {"A", "B"}), Is.False);
Assert.That(reader.IsAllowed(new string[] {}), Is.False);
}
}
}