* Change EntityQuery to not retrieve paused by default * GetAllComponents Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
20 lines
532 B
C#
20 lines
532 B
C#
using Content.Shared.GameObjects.Components.Movement;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Shared.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class SlipperySystem : EntitySystem
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{
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/// <inheritdoc />
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public override void Update(float frameTime)
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{
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foreach (var slipperyComp in ComponentManager.EntityQuery<SharedSlipperyComponent>(true))
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{
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slipperyComp.Update();
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}
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}
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}
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}
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