40 lines
877 B
C#
40 lines
877 B
C#
using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
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namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
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{
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/// <summary>
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/// This interface gives components the ability to block certain actions from
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/// being done by the owning entity. For effects see <see cref="IEffectBlocker"/>
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/// </summary>
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public interface IActionBlocker
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{
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bool CanMove() => true;
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bool CanInteract() => true;
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bool CanUse() => true;
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bool CanThrow() => true;
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bool CanSpeak() => true;
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bool CanDrop() => true;
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bool CanPickup() => true;
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bool CanEmote() => true;
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bool CanAttack() => true;
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bool CanEquip() => true;
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bool CanUnequip() => true;
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bool CanChangeDirection() => true;
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bool CanShiver() => true;
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bool CanSweat() => true;
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}
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}
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