Files
tbd-station-14/Content.Shared/GameObjects/Components/PDA/SharedPDAComponent.cs
20kdc fd0df9a00a Traitor Deathmatch (#2719)
* Traitor Deathmatch: Add the preset [Rebase onto factors line]

* Traitor Deathmatch: Being a human head or other not-quite-fully-animate object counts as dead. [ROFL]

* Traitor Deathmatch: Add redemption machine (but it doesn't work) [ROFL]

* Traitor Deathmatch: Map in redemption machines [ROFL]

* Traitor Deathmatch: Make the rounds end properly [ROFL]

* Traitor Deathmatch: PDA redemption works [ROFL]

* Traitor Deathmatch: New redemption machine sprite ( @Tomeno )

* Traitor Deathmatch: Get rid of redundant using

* Traitor Deathmatch: Change scoring, prevent redeeming your own PDA, fix bug where PDAs are not tagged with their owner names

* Traitor Deathmatch: Better messages, change cvar name, don't count ghosts for spawnpoint selection
2020-12-13 16:00:49 +01:00

200 lines
5.0 KiB
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components.PDA
{
public class SharedPDAComponent : Component
{
public override string Name => "PDA";
public override uint? NetID => ContentNetIDs.PDA;
}
[Serializable, NetSerializable]
public sealed class PDAToggleFlashlightMessage : BoundUserInterfaceMessage
{
public PDAToggleFlashlightMessage()
{
}
}
[Serializable, NetSerializable]
public sealed class PDAEjectIDMessage : BoundUserInterfaceMessage
{
public PDAEjectIDMessage()
{
}
}
[Serializable, NetSerializable]
public sealed class PDAEjectPenMessage : BoundUserInterfaceMessage
{
public PDAEjectPenMessage()
{
}
}
[Serializable, NetSerializable]
public class PDAUBoundUserInterfaceState : BoundUserInterfaceState
{
}
[Serializable, NetSerializable]
public sealed class PDAUpdateState : PDAUBoundUserInterfaceState
{
public bool FlashlightEnabled;
public bool HasPen;
public PDAIdInfoText PDAOwnerInfo;
public UplinkAccountData Account;
public UplinkListingData[] Listings;
public PDAUpdateState(bool isFlashlightOn, bool hasPen, PDAIdInfoText ownerInfo)
{
FlashlightEnabled = isFlashlightOn;
HasPen = hasPen;
PDAOwnerInfo = ownerInfo;
}
public PDAUpdateState(bool isFlashlightOn, bool hasPen, PDAIdInfoText ownerInfo, UplinkAccountData accountData)
: this(isFlashlightOn, hasPen, ownerInfo)
{
Account = accountData;
}
public PDAUpdateState(bool isFlashlightOn, bool hasPen, PDAIdInfoText ownerInfo, UplinkAccountData accountData, UplinkListingData[] listings)
: this(isFlashlightOn, hasPen, ownerInfo, accountData)
{
Listings = listings;
}
}
[Serializable, NetSerializable]
public sealed class PDAUplinkBuyListingMessage : BoundUserInterfaceMessage
{
public string ItemId;
public PDAUplinkBuyListingMessage(string itemId)
{
ItemId = itemId;
}
}
[Serializable, NetSerializable]
public sealed class PDAUplinkBuySuccessMessage : ComponentMessage
{
}
[Serializable, NetSerializable]
public sealed class PDAUplinkInsufficientFundsMessage : ComponentMessage
{
}
[Serializable, NetSerializable]
public sealed class PDARequestUpdateInterfaceMessage : BoundUserInterfaceMessage
{
public PDARequestUpdateInterfaceMessage()
{
}
}
[Serializable, NetSerializable]
public struct PDAIdInfoText
{
public string ActualOwnerName;
public string IdOwner;
public string JobTitle;
}
[Serializable, NetSerializable]
public enum PDAVisuals
{
FlashlightLit,
IDCardInserted
}
[Serializable, NetSerializable]
public enum PDAUiKey
{
Key
}
public class UplinkAccount
{
public event Action<UplinkAccount> BalanceChanged;
public EntityUid AccountHolder;
private int _balance;
[ViewVariables]
public int Balance => _balance;
public UplinkAccount(EntityUid uid, int startingBalance)
{
AccountHolder = uid;
_balance = startingBalance;
}
public bool ModifyAccountBalance(int newBalance)
{
if (newBalance < 0)
{
return false;
}
_balance = newBalance;
BalanceChanged?.Invoke(this);
return true;
}
}
[Serializable, NetSerializable]
public class UplinkAccountData
{
public EntityUid DataAccountHolder;
public int DataBalance;
public UplinkAccountData(EntityUid dataAccountHolder, int dataBalance)
{
DataAccountHolder = dataAccountHolder;
DataBalance = dataBalance;
}
}
[Serializable, NetSerializable]
public class UplinkListingData : ComponentState, IEquatable<UplinkListingData>
{
public string ItemId;
public int Price;
public UplinkCategory Category;
public string Description;
public string ListingName;
public UplinkListingData(string listingName,string itemId,
int price, UplinkCategory category,
string description) : base(ContentNetIDs.PDA)
{
ListingName = listingName;
Price = price;
Category = category;
Description = description;
ItemId = itemId;
}
public bool Equals(UplinkListingData other)
{
if (other == null)
{
return false;
}
return ItemId == other.ItemId;
}
}
}