* Add Speech and Emoting components. * makesentient gives you speech and emoting abilities. * Ghosts do *not* need a SpeechComponent. * I hate you all, and I hate shared code as well.
37 lines
972 B
C#
37 lines
972 B
C#
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Mobs.Speech
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{
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/// <summary>
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/// Component required for entities to be able to speak.
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/// </summary>
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[RegisterComponent]
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public class SharedSpeechComponent : Component, IActionBlocker
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{
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private bool _enabled = true;
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public override string Name => "Speech";
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public bool Enabled
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{
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get => _enabled;
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set
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{
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if (_enabled == value) return;
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_enabled = value;
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Dirty();
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}
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}
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bool IActionBlocker.CanSpeak() => Enabled;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => x.Enabled, "enabled", true);
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}
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}
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}
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