* Fix drag-drop stripping * More robust Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
28 lines
820 B
C#
28 lines
820 B
C#
#nullable enable
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.GameObjects.Components.GUI
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{
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/// <summary>
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/// Give to an entity to say they can strip another entity.
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/// </summary>
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[RegisterComponent]
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public class SharedStrippingComponent : Component, IDragDropOn
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{
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public override string Name => "Stripping";
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public bool CanDragDropOn(DragDropEventArgs eventArgs)
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{
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if (!eventArgs.Dragged.TryGetComponent(out SharedStrippableComponent? strippable)) return false;
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return strippable.CanBeStripped(Owner);
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}
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public bool DragDropOn(DragDropEventArgs eventArgs)
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{
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// Handled by StrippableComponent
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return true;
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}
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}
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}
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