* Code is ready but item now spawning * Prototype of SeveralExplosive component * Remaked to FlashExplosiveComponent using * Done. But i feel myself retarted * Remaked. Looks good * Full loaded prototype added * Throwing in progress. Fatal error is here * I forgot about shared * Sloth refactor * Delayed spawning and fix crashes * Full clusterbang code. * Removed useless variable and tuned delay * Delete wrong in CreamPiedComponent * Now yaml is code quality followed * Reworked to GetLevel with bugs * Never forget resources, guys * RoundToLevels added. Now it works. * New textures and sloth refactor is returned * Now it's TryGetComponent * Visualizer maximum fix and look fix * Logging and no max and min check * Removed max grenades sending * vizualizer is better now * GrenadesMax removed * grammar, checks, NextFloat and no more try catch * Unused using removed Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
14 lines
318 B
C#
14 lines
318 B
C#
using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Explosion
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{
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[Serializable, NetSerializable]
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public enum ClusterFlashVisuals : byte
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{
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GrenadesCounter
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}
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}
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