Files
tbd-station-14/Content.Shared/GameObjects/Components/Body/Part/Property/LegComponent.cs
2020-11-15 14:22:59 +11:00

27 lines
726 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Body.Part.Property
{
/// <summary>
/// Defines the speed at which a <see cref="IBodyPart"/> can move.
/// </summary>
[RegisterComponent]
public class LegComponent : BodyPartPropertyComponent
{
public override string Name => "Leg";
/// <summary>
/// Speed in tiles per second.
/// </summary>
public float Speed { get; set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, l => l.Speed, "speed", 2.6f);
}
}
}