- Powerful - Data-oriented - Approved by PJB - Powered by node graphs and AI pathfinding - Coded by the same nerd who brought you atmos Co-authored-by: Exp <theexp111@gmail.com>
36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using System;
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using Content.Shared.GameObjects.Components.Interactable;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Construction
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{
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public class ToolConstructionGraphStep : ConstructionGraphStep
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{
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public ToolQuality Tool { get; private set; }
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public float Fuel { get; private set; }
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public string ExamineOverride { get; private set; }
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => x.Tool, "tool", ToolQuality.None);
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serializer.DataField(this, x => x.Fuel, "fuel", 10f); // Default fuel cost.
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serializer.DataField(this, x => x.ExamineOverride, "examine", string.Empty);
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}
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public override void DoExamine(FormattedMessage message, bool inDetailsRange)
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{
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if (!string.IsNullOrEmpty(ExamineOverride))
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{
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message.AddMarkup(Loc.GetString(ExamineOverride));
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return;
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}
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message.AddMarkup(Loc.GetString($"Next, use a [color=cyan]{Tool.GetToolName()}[/color]."));
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}
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}
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}
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