- Powerful - Data-oriented - Approved by PJB - Powered by node graphs and AI pathfinding - Coded by the same nerd who brought you atmos Co-authored-by: Exp <theexp111@gmail.com>
39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Construction
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{
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public class ComponentConstructionGraphStep : ArbitraryInsertConstructionGraphStep
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{
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public string Component { get; private set; }
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => x.Component, "component", string.Empty);
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}
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public override bool EntityValid(IEntity entity)
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{
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foreach (var component in entity.GetAllComponents())
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{
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if (component.Name == Component)
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return true;
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}
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return false;
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}
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public override void DoExamine(FormattedMessage message, bool inDetailsRange)
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{
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message.AddMarkup(string.IsNullOrEmpty(Name)
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? Loc.GetString("Next, insert an entity with a {0} component.", Component) // Terrible.
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: Loc.GetString("Next, insert {0}", Name));
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}
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}
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}
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