Files
tbd-station-14/Content.Server/StationEvents/FalseAlarm.cs
Letter N c30dc030c5 Adds false alarm and updates events code (#2577)
* oops accedentaly ports how ss13 deals with event randomness. Also renames FakeEvent to FalseAlarm!

* thing

* greytide but it's implemented badly

* fixes&changies, also greytide!

* rng actualy exists now

* resync

* Naming Schemes

* Startup not init

* areas are dead

* very cool vsudio

* this does not exist, wtf

* Cleanup

* Nullables, fixables, and timings

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-18 21:14:53 +11:00

31 lines
907 B
C#

#nullable enable
using JetBrains.Annotations;
using Content.Server.GameObjects.EntitySystems.StationEvents;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.StationEvents
{
[UsedImplicitly]
public sealed class FalseAlarm : StationEvent
{
public override string Name => "FalseAlarm";
public override float Weight => WeightHigh;
protected override float EndAfter => 1.0f;
public override int? MaxOccurrences => 5;
public override void Announce()
{
var stationEventSystem = EntitySystem.Get<StationEventSystem>();
var randomEvent = stationEventSystem.PickRandomEvent();
if (randomEvent != null)
{
StartAnnouncement = randomEvent.StartAnnouncement;
StartAudio = randomEvent.StartAudio;
}
base.Announce();
}
}
}