* Implement device networking * Implement device configuration menu * Fix device network * Implement disposal mailing unit * Implement base network connection Implement wired and wireless network connection Implement device network metadata * Fix dereference null error * Fix wired network null checks * Change BaseNetworks enum to NetworkUtils class Add PingResponse function to NetworkUtils Change device network file structure * Add doc comments * Apply suggestions from code review Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Add tag validation to disposal mailing unit * Add tag validation to the mailing unit component * Address reviews Change WiredNetwork can connect check Change device networking string literals to constants * Address reviews Revert changes to PowerProvider and PowerReceiver Add new NodeGroup WELP * Fix recursive access to Owner property * Integrate suggested changes * Fix TryGetWireNet acting on NullPowerProvider Fix network connections not checking if their owner has been deleted * Close device network connection when the owning entity got deleted Fix mailing unit not closing the device network connection on remove * Remove GetWireNet from NullPowerProvider Co-authored-by: Julian Giebel <j.giebel@netrocks.info> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
26 lines
1.2 KiB
C#
26 lines
1.2 KiB
C#
using System;
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using Content.Server.GameObjects.EntitySystems.DeviceNetwork;
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namespace Content.Server.Interfaces
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{
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/// <summary>
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/// Package based device network allowing devices to communicate with eachother
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/// </summary>
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public interface IDeviceNetwork
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{
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/// <summary>
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/// Registers a device with the device network
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/// </summary>
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/// <param name="netId"><see cref="NetworkUtils"/>The id of the network to register with</param>
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/// <param name="frequency">The frequency the device receives packages on. Wired networks use frequency 0</param>
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/// <param name="messageHandler">The delegate that gets called when the device receives a message</param>
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/// <param name="receiveAll">If the device should receive all packages on its frequency or only ones addressed to itself</param>
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/// <returns></returns>
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public DeviceNetworkConnection Register(int netId, int frequency, OnReceiveNetMessage messageHandler, bool receiveAll = false);
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/// <see cref="Register(int, int, OnReceiveNetMessage, bool)"/>
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public DeviceNetworkConnection Register(int netId, OnReceiveNetMessage messageHandler, bool receiveAll = false);
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public void Update();
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}
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}
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