* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
29 lines
962 B
C#
29 lines
962 B
C#
using System.Threading;
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using Content.Server.GameObjects.EntitySystems.JobQueues.Queues;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems.AI.LoadBalancer
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{
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/// <summary>
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/// This will queue up an AI's request for an action and give it one when possible
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/// </summary>
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public class AiActionSystem : EntitySystem
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{
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private readonly AiActionJobQueue _aiRequestQueue = new();
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public AiActionRequestJob RequestAction(AiActionRequest request, CancellationTokenSource cancellationToken)
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{
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var job = new AiActionRequestJob(0.002, request, cancellationToken.Token);
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// AI should already know if it shouldn't request again
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_aiRequestQueue.EnqueueJob(job);
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return job;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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_aiRequestQueue.Process();
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}
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}
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}
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