* Implement device networking * Implement device configuration menu * Fix device network * Implement disposal mailing unit * Implement base network connection Implement wired and wireless network connection Implement device network metadata * Fix dereference null error * Fix wired network null checks * Change BaseNetworks enum to NetworkUtils class Add PingResponse function to NetworkUtils Change device network file structure * Add doc comments * Apply suggestions from code review Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Add tag validation to disposal mailing unit * Add tag validation to the mailing unit component * Address reviews Change WiredNetwork can connect check Change device networking string literals to constants * Address reviews Revert changes to PowerProvider and PowerReceiver Add new NodeGroup WELP * Fix recursive access to Owner property * Integrate suggested changes * Fix TryGetWireNet acting on NullPowerProvider Fix network connections not checking if their owner has been deleted * Close device network connection when the owning entity got deleted Fix mailing unit not closing the device network connection on remove * Remove GetWireNet from NullPowerProvider Co-authored-by: Julian Giebel <j.giebel@netrocks.info> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
21 lines
537 B
C#
21 lines
537 B
C#
using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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namespace Content.Server.GameObjects.EntitySystems.DeviceNetwork
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{
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public class Metadata : Dictionary<string, object>
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{
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public bool TryParseMetadata<T>(string key, [NotNullWhen(true)] out T data)
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{
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if(TryGetValue(key, out var value) && value is T typedValue)
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{
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data = typedValue;
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return true;
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}
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data = default;
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return false;
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}
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}
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}
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