Files
tbd-station-14/Content.Server/Administration/Commands/SetOutfitCommand.cs
Acruid 8b5d66050a Console Unify API Changes (#3059)
* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
2021-02-01 16:49:43 -08:00

87 lines
3.0 KiB
C#

using Content.Server.Eui;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Shared.Administration;
using Content.Shared.Roles;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Admin)]
class SetOutfitCommand : IConsoleCommand
{
public string Command => "setoutfit";
public string Description => Loc.GetString("Sets the outfit of the specified entity. The entity must have an InventoryComponent");
public string Help => Loc.GetString("Usage: {0} <entityUid> | {0} <entityUid> <outfitId>", Command);
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length < 1)
{
shell.WriteLine(Loc.GetString("Wrong number of arguments."));
return;
}
if (!int.TryParse(args[0], out var entityUid))
{
shell.WriteLine(Loc.GetString("EntityUid must be a number."));
return;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
var eUid = new EntityUid(entityUid);
if (!eUid.IsValid() || !entityManager.EntityExists(eUid))
{
shell.WriteLine(Loc.GetString("Invalid entity ID."));
return;
}
var target = entityManager.GetEntity(eUid);
if (!target.TryGetComponent<InventoryComponent>(out var inventoryComponent))
{
shell.WriteLine(Loc.GetString("Target entity does not have an inventory!"));
return;
}
if (args.Length == 1)
{
var eui = IoCManager.Resolve<EuiManager>();
var ui = new SetOutfitEui(target);
var player = shell.Player as IPlayerSession;
eui.OpenEui(ui, player);
return;
}
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
if (!prototypeManager.TryIndex<StartingGearPrototype>(args[1], out var startingGear))
{
shell.WriteLine(Loc.GetString("Invalid outfit id"));
return;
}
foreach (var slot in inventoryComponent.Slots)
{
inventoryComponent.ForceUnequip(slot);
var gearStr = startingGear.GetGear(slot, null);
if (gearStr != "")
{
var equipmentEntity = entityManager.SpawnEntity(gearStr, target.Transform.Coordinates);
inventoryComponent.Equip(slot, equipmentEntity.GetComponent<ItemComponent>(), false);
}
}
}
}
}