Files
tbd-station-14/Content.Server/Administration/Commands/ReadyAll.cs
Acruid 8b5d66050a Console Unify API Changes (#3059)
* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
2021-02-01 16:49:43 -08:00

43 lines
1.3 KiB
C#

#nullable enable
using Content.Server.GameTicking;
using Content.Server.Interfaces.GameTicking;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.IoC;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Server)]
public class ReadyAll : IConsoleCommand
{
public string Command => "readyall";
public string Description => "Readies up all players in the lobby.";
public string Help => $"{Command} | ̣{Command} <ready>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var ready = true;
if (args.Length > 0)
{
ready = bool.Parse(args[0]);
}
var gameTicker = IoCManager.Resolve<IGameTicker>();
var playerManager = IoCManager.Resolve<IPlayerManager>();
if (gameTicker.RunLevel != GameRunLevel.PreRoundLobby)
{
shell.WriteLine("This command can only be ran while in the lobby!");
return;
}
foreach (var p in playerManager.GetAllPlayers())
{
gameTicker.ToggleReady(p, ready);
}
}
}
}