* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
#nullable enable
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Admin)]
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public class DeleteEntitiesWithId : IConsoleCommand
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{
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public string Command => "deleteewi";
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public string Description => "Deletes entities with the specified prototype ID.";
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public string Help => $"Usage: {Command} <prototypeID>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 1)
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{
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shell.WriteLine(Help);
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return;
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}
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var id = args[0].ToLower();
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var query = new PredicateEntityQuery(e => e.Prototype?.ID.ToLower() == id);
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var entities = entityManager.GetEntities(query);
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var i = 0;
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foreach (var entity in entities)
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{
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entity.Delete();
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i++;
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}
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shell.WriteLine($"Deleted all entities with id {id}. Occurrences: {i}");
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}
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}
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}
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