Files
tbd-station-14/Content.Client/UserInterface/ItemSlotManager.cs
2021-01-13 03:32:39 +01:00

155 lines
5.9 KiB
C#

using Content.Client.GameObjects.Components.Storage;
using Content.Client.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Items;
using Content.Shared.Input;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Client.UserInterface
{
public class ItemSlotManager : IItemSlotManager
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly IUserInterfaceManager _uiMgr = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
public bool SetItemSlot(ItemSlotButton button, IEntity entity)
{
if (entity == null)
{
button.SpriteView.Sprite = null;
button.StorageButton.Visible = false;
}
else
{
if (!entity.TryGetComponent(out ISpriteComponent sprite))
return false;
button.ClearHover();
button.SpriteView.Sprite = sprite;
button.StorageButton.Visible = entity.HasComponent<ClientStorageComponent>();
}
return true;
}
public bool OnButtonPressed(GUIBoundKeyEventArgs args, IEntity item)
{
if (item == null)
return false;
if (args.Function == ContentKeyFunctions.ExamineEntity)
{
_entitySystemManager.GetEntitySystem<ExamineSystem>()
.DoExamine(item);
}
else if (args.Function == ContentKeyFunctions.OpenContextMenu)
{
_entitySystemManager.GetEntitySystem<VerbSystem>()
.OpenContextMenu(item, new ScreenCoordinates(_uiMgr.ScreenToUIPosition(args.PointerLocation)));
}
else if (args.Function == ContentKeyFunctions.ActivateItemInWorld)
{
var inputSys = _entitySystemManager.GetEntitySystem<InputSystem>();
var func = args.Function;
var funcId = _inputManager.NetworkBindMap.KeyFunctionID(args.Function);
var mousePosWorld = _eyeManager.ScreenToMap(args.PointerLocation);
var coordinates = _mapManager.TryFindGridAt(mousePosWorld, out var grid) ? grid.MapToGrid(mousePosWorld) :
EntityCoordinates.FromMap(_entityManager, _mapManager, mousePosWorld);
var message = new FullInputCmdMessage(_gameTiming.CurTick, _gameTiming.TickFraction, funcId, BoundKeyState.Down,
coordinates, args.PointerLocation, item.Uid);
// client side command handlers will always be sent the local player session.
var session = _playerManager.LocalPlayer?.Session;
if (session == null)
return false;
inputSys.HandleInputCommand(session, func, message);
}
else
{
return false;
}
args.Handle();
return true;
}
public void UpdateCooldown(ItemSlotButton button, IEntity entity)
{
var cooldownDisplay = button.CooldownDisplay;
if (entity != null
&& entity.TryGetComponent(out ItemCooldownComponent cooldown)
&& cooldown.CooldownStart.HasValue
&& cooldown.CooldownEnd.HasValue)
{
var start = cooldown.CooldownStart.Value;
var end = cooldown.CooldownEnd.Value;
var length = (end - start).TotalSeconds;
var progress = (_gameTiming.CurTime - start).TotalSeconds / length;
var ratio = (progress <= 1 ? (1 - progress) : (_gameTiming.CurTime - end).TotalSeconds * -5);
cooldownDisplay.Progress = MathHelper.Clamp((float)ratio, -1, 1);
if (ratio > -1f)
{
cooldownDisplay.Visible = true;
}
else
{
cooldownDisplay.Visible = false;
}
}
else
{
cooldownDisplay.Visible = false;
}
}
public void HoverInSlot(ItemSlotButton button, IEntity entity, bool fits)
{
if (entity == null || !button.MouseIsHovering)
{
button.ClearHover();
return;
}
if (!entity.HasComponent<SpriteComponent>())
{
return;
}
// Set green / red overlay at 50% transparency
var hoverEntity = _entityManager.SpawnEntity("hoverentity", MapCoordinates.Nullspace);
var hoverSprite = hoverEntity.GetComponent<SpriteComponent>();
hoverSprite.CopyFrom(entity.GetComponent<SpriteComponent>());
hoverSprite.Color = fits ? new Color(0, 255, 0, 127) : new Color(255, 0, 0, 127);
button.HoverSpriteView.Sprite = hoverSprite;
}
}
}