Files
tbd-station-14/Content.Client/GameObjects/Components/ReinforcedWallVisualizer.cs
2020-12-04 11:57:33 +01:00

43 lines
1.3 KiB
C#

using Content.Shared.GameObjects.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
namespace Content.Client.GameObjects.Components
{
[UsedImplicitly]
public class ReinforcedWallVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (component.TryGetData(ReinforcedWallVisuals.DeconstructionStage, out int stage))
{
SetDeconstructionStage(component, stage);
}
}
public void SetDeconstructionStage(AppearanceComponent component, int stage)
{
var entity = component.Owner;
if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
if (stage < 0)
{
sprite.LayerSetVisible(ReinforcedWallVisualLayers.Deconstruction, false);
return;
}
sprite.LayerSetVisible(ReinforcedWallVisualLayers.Deconstruction, true);
sprite.LayerSetState(ReinforcedWallVisualLayers.Deconstruction, $"reinf_construct-{stage}");
}
}
public enum ReinforcedWallVisualLayers : byte
{
Deconstruction,
}
}