26 lines
798 B
C#
26 lines
798 B
C#
using Content.Shared.GameObjects.Components.Power;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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namespace Content.Client.GameObjects.Components.Power
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{
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[UsedImplicitly]
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public class PowerDeviceVisualizer : AppearanceVisualizer
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{
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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var powered = component.TryGetData(PowerDeviceVisuals.Powered, out bool poweredVar) && poweredVar;
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sprite.LayerSetVisible(PowerDeviceVisualLayers.Powered, powered);
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}
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}
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public enum PowerDeviceVisualLayers : byte
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{
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Powered
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}
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}
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