* Drag changes * Higlights only show near cursor * Don't highlight un-droppable entities * Fixes invalid highlights issue * Also the scanner * 2 months fix * Address reviews Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
using Content.Shared.GameObjects.Components.Movement;
|
|
using Content.Shared.Interfaces.GameObjects.Components;
|
|
using Content.Shared.Utility;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
|
|
namespace Content.Client.GameObjects.Components.Movement
|
|
{
|
|
[RegisterComponent]
|
|
[ComponentReference(typeof(IClimbable))]
|
|
public class ClimbableComponent : SharedClimbableComponent
|
|
{
|
|
public override bool CanDragDropOn(DragDropEventArgs eventArgs)
|
|
{
|
|
if (!base.CanDragDropOn(eventArgs))
|
|
return false;
|
|
|
|
var user = eventArgs.User;
|
|
var target = eventArgs.Target;
|
|
var dragged = eventArgs.Dragged;
|
|
bool Ignored(IEntity entity) => entity == target || entity == user || entity == dragged;
|
|
|
|
return user.InRangeUnobstructed(target, Range, predicate: Ignored) && user.InRangeUnobstructed(dragged, Range, predicate: Ignored);
|
|
}
|
|
|
|
public override bool DragDropOn(DragDropEventArgs eventArgs)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|