Files
tbd-station-14/Content.Client/GameObjects/Components/Atmos/GasCanisterWindow.cs
ike709 d9d168a324 Adds missing gas canisters and improves the UI (#2794)
* Adds missing gas canisters and improves the UI

* Pad the label
2020-12-21 11:52:50 +01:00

174 lines
6.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.GameObjects.Components.Disposal;
using Robust.Client.Graphics.Drawing;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Content.Client.GameObjects.Components.Atmos;
using Content.Shared.GameObjects.Components.Atmos;
namespace Content.Client.GameObjects.Components.Atmos
{
/// <summary>
/// Client-side UI used to control a <see cref="SharedGasCanisterComponent"/>
/// </summary>
public class GasCanisterWindow : SS14Window
{
private readonly Label _pressure;
private readonly Label _releasePressure;
public readonly CheckButton ToggleValve;
public readonly LineEdit LabelInput;
public readonly Button EditLabelBtn;
public string OldLabel { get; set; } = "";
public bool LabelInputEditable {
get => LabelInput.Editable;
set {
LabelInput.Editable = value;
EditLabelBtn.Text = value ? Loc.GetString("OK") : Loc.GetString("Edit");
}
}
public List<ReleasePressureButton> ReleasePressureButtons { get; private set; }
protected override Vector2? CustomSize => (300, 200);
public GasCanisterWindow()
{
HBoxContainer releasePressureButtons;
Contents.AddChild(new VBoxContainer
{
Children =
{
new VBoxContainer
{
Children =
{
new HBoxContainer()
{
Children =
{
new Label(){ Text = Loc.GetString("Label: ") },
(LabelInput = new LineEdit() { Text = Name, Editable = false,
CustomMinimumSize = new Vector2(200, 30)}),
(EditLabelBtn = new Button()),
}
},
new HBoxContainer
{
Children =
{
new Label {Text = Loc.GetString("Pressure: ")},
(_pressure = new Label())
}
},
new VBoxContainer()
{
Children =
{
new HBoxContainer()
{
Children =
{
new Label() {Text = Loc.GetString("Release pressure: ")},
(_releasePressure = new Label())
}
},
(releasePressureButtons = new HBoxContainer()
{
Children =
{
new ReleasePressureButton() {PressureChange = -50},
new ReleasePressureButton() {PressureChange = -10},
new ReleasePressureButton() {PressureChange = -1},
new ReleasePressureButton() {PressureChange = -0.1f},
new ReleasePressureButton() {PressureChange = 0.1f},
new ReleasePressureButton() {PressureChange = 1},
new ReleasePressureButton() {PressureChange = 10},
new ReleasePressureButton() {PressureChange = 50}
}
})
}
},
new HBoxContainer()
{
Children =
{
new Label { Text = Loc.GetString("Valve: ") },
(ToggleValve = new CheckButton() { Text = Loc.GetString("Closed") })
}
}
},
}
}
});
// Create the release pressure buttons list
ReleasePressureButtons = new List<ReleasePressureButton>();
foreach (var control in releasePressureButtons.Children.ToList())
{
var btn = (ReleasePressureButton) control;
ReleasePressureButtons.Add(btn);
}
// Reset the editable label
LabelInputEditable = false;
}
/// <summary>
/// Update the UI based on <see cref="GasCanisterBoundUserInterfaceState"/>
/// </summary>
/// <param name="state">The state the UI should reflect</param>
public void UpdateState(GasCanisterBoundUserInterfaceState state)
{
_pressure.Text = Loc.GetString("{0}kPa", state.Volume);
_releasePressure.Text = Loc.GetString("{0}kPa", state.ReleasePressure);
// Update the canister label
OldLabel = LabelInput.Text;
LabelInput.Text = state.Label;
Title = state.Label;
// Reset the editable label
LabelInputEditable = false;
ToggleValve.Pressed = state.ValveOpened;
if (ToggleValve.Pressed)
{
ToggleValve.Text = Loc.GetString("Open");
}
else
{
ToggleValve.Text = Loc.GetString("Closed");
}
}
}
/// <summary>
/// Special button class which stores a numerical value and has it as a label
/// </summary>
public class ReleasePressureButton : Button
{
public float PressureChange
{
get { return _pressureChange; }
set
{
_pressureChange = value;
Text = (value >= 0) ? ("+" + value) : value.ToString();
}
}
private float _pressureChange;
public ReleasePressureButton() : base() {}
}
}