Files
tbd-station-14/Content.Client/Replay/UI/ReplaySpectateEntityState.cs
2023-06-05 14:44:09 +10:00

49 lines
1.4 KiB
C#

using Content.Client.Gameplay;
using Content.Client.UserInterface.Systems.Chat;
using Content.Client.UserInterface.Systems.MenuBar.Widgets;
using Robust.Client.Replays.UI;
using static Robust.Client.UserInterface.Controls.LayoutContainer;
namespace Content.Client.Replay.UI;
/// <summary>
/// Gameplay state when observing/spectating an entity during a replay.
/// </summary>
[Virtual]
public class ReplaySpectateEntityState : GameplayState
{
protected override void Startup()
{
base.Startup();
var screen = UserInterfaceManager.ActiveScreen;
if (screen == null)
return;
screen.ShowWidget<GameTopMenuBar>(false);
SetAnchorAndMarginPreset(screen.GetOrAddWidget<ReplayControlWidget>(), LayoutPreset.TopLeft, margin: 10);
foreach (var chatbox in UserInterfaceManager.GetUIController<ChatUIController>().Chats)
{
chatbox.ChatInput.Visible = false;
}
}
protected override void Shutdown()
{
var screen = UserInterfaceManager.ActiveScreen;
if (screen != null)
{
screen.RemoveWidget<ReplayControlWidget>();
screen.ShowWidget<GameTopMenuBar>(true);
}
foreach (var chatbox in UserInterfaceManager.GetUIController<ChatUIController>().Chats)
{
chatbox.ChatInput.Visible = true;
}
base.Shutdown();
}
}