Files
tbd-station-14/Content.Shared/Camera/GetEyeOffsetEvent.cs
Łukasz Mędrek 1ba0191808 fix: EyeOffset when eyes are closed (#38534)
* fix: EyeOffset when eyes are closed

* fix: Relay only blocked on eyes closed action

* cleanup: whitespace

* fix: missing cancel on PVS, dependencies

* remove: namespace import

* change: apply from review

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-06-25 22:22:05 +02:00

40 lines
1.4 KiB
C#

using System.Numerics;
using Content.Shared.Inventory;
using Content.Shared.Movement.Systems;
namespace Content.Shared.Camera;
/// <summary>
/// Raised directed by-ref when <see cref="SharedContentEyeSystem.UpdateEyeOffset"/> is called.
/// Should be subscribed to by any systems that want to modify an entity's eye offset,
/// so that they do not override each other.
/// </summary>
/// <param name="Offset">
/// The total offset to apply.
/// </param>
/// <remarks>
/// Note that in most cases <see cref="Offset"/> should be incremented or decremented by subscribers, not set.
/// Otherwise, any offsets applied by previous subscribing systems will be overridden.
/// </remarks>
[ByRefEvent]
public record struct GetEyeOffsetEvent(Vector2 Offset);
/// <summary>
/// Raised before the <see cref="GetEyeOffsetEvent"/> and <see cref="GetEyeOffsetRelayedEvent"/>, to check if any of the subscribed
/// systems want to cancel offset changes.
/// </summary>
[ByRefEvent]
public record struct GetEyeOffsetAttemptEvent(bool Cancelled);
/// <summary>
/// Raised on any equipped and in-hand items that may modify the eye offset.
/// Pockets and suitstorage are excluded.
/// </summary>
[ByRefEvent]
public sealed class GetEyeOffsetRelayedEvent : EntityEventArgs, IInventoryRelayEvent
{
public SlotFlags TargetSlots { get; } = ~(SlotFlags.POCKET & SlotFlags.SUITSTORAGE);
public Vector2 Offset;
}