Files
tbd-station-14/Content.Client/UserInterface/Systems
ShadowCommander 3b21421ef1 Add EscapeContext keybind (#15301)
* Add EscapeContext

Escape context input closes windows if there are any open. If there are not any windows it opens the game menu.

* Add fluent for Escape Context

* Move EngineContext keybind to content

* Readd WindowCloseAll

* Fix EscapeContext not opening the game menu after using WindowCloseAll

WindowCloseAll does not clear the CloseRecentWindowUIController.recentlyInteractedWindows, which caused HasClosableWindow to return true because the list still had items.

Changed HasClosableWindow to check if windows in the list are still open and clear them if they aren't.

* Clean up EscapeContextUIController
2023-04-13 18:10:44 -07:00
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2023-04-02 21:13:48 -04:00
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2022-10-12 10:16:23 +02:00
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2023-04-02 01:00:48 +11:00