* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
44 lines
1018 B
C#
44 lines
1018 B
C#
using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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namespace Content.Shared.Physics
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{
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public class SlipController : VirtualController
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{
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[Dependency] private readonly IPhysicsManager _physicsManager = default!;
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public SlipController()
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{
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IoCManager.InjectDependencies(this);
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}
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private float Decay { get; set; } = 0.95f;
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public override void UpdateAfterProcessing()
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{
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if (ControlledComponent == null)
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{
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return;
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}
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if (_physicsManager.IsWeightless(ControlledComponent.Owner.Transform.Coordinates))
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{
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if (ControlledComponent.IsColliding(Vector2.Zero, false))
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{
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Stop();
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}
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return;
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}
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LinearVelocity *= Decay;
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if (LinearVelocity.Length < 0.001)
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{
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Stop();
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}
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}
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}
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}
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