Files
tbd-station-14/Content.Shared/Interfaces/Chemistry/IMetabolizable.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

24 lines
1.0 KiB
C#

using Content.Shared.Chemistry;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Interfaces.Chemistry
{
/// <summary>
/// Metabolism behavior for a reagent.
/// </summary>
public interface IMetabolizable : IExposeData
{
/// <summary>
/// Metabolize the attached reagent. Return the amount of reagent to be removed from the solution.
/// You shouldn't remove the reagent yourself to avoid invalidating the iterator of the metabolism
/// organ that is processing it's reagents.
/// </summary>
/// <param name="solutionEntity">The entity containing the solution.</param>
/// <param name="reagentId">The reagent id</param>
/// <param name="tickTime">The time since the last metabolism tick in seconds.</param>
/// <returns>The amount of reagent to be removed. The metabolizing organ should handle removing the reagent.</returns>
ReagentUnit Metabolize(IEntity solutionEntity, string reagentId, float tickTime);
}
}