* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
20 lines
524 B
C#
20 lines
524 B
C#
using Content.Shared.GameObjects.Components.Movement;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Shared.GameObjects.EntitySystems
|
|
{
|
|
[UsedImplicitly]
|
|
public class SlipperySystem : EntitySystem
|
|
{
|
|
/// <inheritdoc />
|
|
public override void Update(float frameTime)
|
|
{
|
|
foreach (var slipperyComp in ComponentManager.EntityQuery<SharedSlipperyComponent>(true))
|
|
{
|
|
slipperyComp.Update();
|
|
}
|
|
}
|
|
}
|
|
}
|