Files
tbd-station-14/Content.Shared/GameObjects/EntitySystems/SlipperySystem.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

20 lines
524 B
C#

using Content.Shared.GameObjects.Components.Movement;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems
{
[UsedImplicitly]
public class SlipperySystem : EntitySystem
{
/// <inheritdoc />
public override void Update(float frameTime)
{
foreach (var slipperyComp in ComponentManager.EntityQuery<SharedSlipperyComponent>(true))
{
slipperyComp.Update();
}
}
}
}