* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
229 lines
7.7 KiB
C#
229 lines
7.7 KiB
C#
#nullable enable
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Physics;
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using Content.Shared.Physics.Pull;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Players;
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namespace Content.Shared.GameObjects.EntitySystems
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{
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public abstract class SharedMoverSystem : EntitySystem
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] protected readonly IPhysicsManager PhysicsManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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var moveUpCmdHandler = new MoverDirInputCmdHandler(Direction.North);
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var moveLeftCmdHandler = new MoverDirInputCmdHandler(Direction.West);
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var moveRightCmdHandler = new MoverDirInputCmdHandler(Direction.East);
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var moveDownCmdHandler = new MoverDirInputCmdHandler(Direction.South);
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CommandBinds.Builder
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.Bind(EngineKeyFunctions.MoveUp, moveUpCmdHandler)
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.Bind(EngineKeyFunctions.MoveLeft, moveLeftCmdHandler)
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.Bind(EngineKeyFunctions.MoveRight, moveRightCmdHandler)
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.Bind(EngineKeyFunctions.MoveDown, moveDownCmdHandler)
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.Bind(EngineKeyFunctions.Walk, new WalkInputCmdHandler())
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.Register<SharedMoverSystem>();
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}
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/// <inheritdoc />
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public override void Shutdown()
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{
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CommandBinds.Unregister<SharedMoverSystem>();
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base.Shutdown();
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}
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//TODO: reorganize this to make more logical sense
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protected void UpdateKinematics(ITransformComponent transform, IMoverComponent mover, IPhysicsComponent physics)
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{
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physics.EnsureController<MoverController>();
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var weightless = transform.Owner.IsWeightless();
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if (weightless)
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{
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// No gravity: is our entity touching anything?
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var touching = IsAroundCollider(transform, mover, physics);
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if (!touching)
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{
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transform.LocalRotation = physics.LinearVelocity.GetDir().ToAngle();
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return;
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}
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}
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// TODO: movement check.
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var (walkDir, sprintDir) = mover.VelocityDir;
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var combined = walkDir + sprintDir;
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if (combined.LengthSquared < 0.001 || !ActionBlockerSystem.CanMove(mover.Owner) && !weightless)
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{
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if (physics.TryGetController(out MoverController controller))
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{
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controller.StopMoving();
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}
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}
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else if (ActionBlockerSystem.CanMove(mover.Owner))
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{
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if (weightless)
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{
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if (physics.TryGetController(out MoverController controller))
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{
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controller.Push(combined, mover.CurrentPushSpeed);
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}
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transform.LocalRotation = physics.LinearVelocity.GetDir().ToAngle();
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return;
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}
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var total = walkDir * mover.CurrentWalkSpeed + sprintDir * mover.CurrentSprintSpeed;
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{
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if (physics.TryGetController(out MoverController controller))
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{
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controller.Move(total, 1);
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}
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}
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transform.LocalRotation = total.GetDir().ToAngle();
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HandleFootsteps(mover);
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}
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}
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protected virtual void HandleFootsteps(IMoverComponent mover)
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{
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}
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private bool IsAroundCollider(ITransformComponent transform, IMoverComponent mover,
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IPhysicsComponent collider)
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{
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foreach (var entity in _entityManager.GetEntitiesInRange(transform.Owner, mover.GrabRange, true))
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{
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if (entity == transform.Owner)
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{
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continue; // Don't try to push off of yourself!
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}
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if (!entity.TryGetComponent<IPhysicsComponent>(out var otherCollider) ||
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!otherCollider.CanCollide ||
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(collider.CollisionMask & otherCollider.CollisionLayer) == 0)
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{
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continue;
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}
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// Don't count pulled entities
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if (otherCollider.HasController<PullController>())
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{
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continue;
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}
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// TODO: Item check.
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var touching = ((collider.CollisionMask & otherCollider.CollisionLayer) != 0x0
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|| (otherCollider.CollisionMask & collider.CollisionLayer) != 0x0) // Ensure collision
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&& !entity.HasComponent<IItemComponent>(); // This can't be an item
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if (touching)
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{
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return true;
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}
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}
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return false;
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}
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private static void HandleDirChange(ICommonSession? session, Direction dir, ushort subTick, bool state)
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{
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if (!TryGetAttachedComponent<IMoverComponent>(session, out var moverComp))
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return;
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var owner = session?.AttachedEntity;
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if (owner != null)
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{
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foreach (var comp in owner.GetAllComponents<IRelayMoveInput>())
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{
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comp.MoveInputPressed(session);
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}
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}
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moverComp.SetVelocityDirection(dir, subTick, state);
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}
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private static void HandleRunChange(ICommonSession? session, ushort subTick, bool walking)
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{
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if (!TryGetAttachedComponent<IMoverComponent>(session, out var moverComp))
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{
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return;
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}
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moverComp.SetSprinting(subTick, walking);
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}
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private static bool TryGetAttachedComponent<T>(ICommonSession? session, [NotNullWhen(true)] out T? component)
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where T : class, IComponent
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{
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component = default;
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var ent = session?.AttachedEntity;
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if (ent == null || !ent.IsValid())
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return false;
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if (!ent.TryGetComponent(out T? comp))
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return false;
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component = comp;
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return true;
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}
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private sealed class MoverDirInputCmdHandler : InputCmdHandler
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{
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private readonly Direction _dir;
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public MoverDirInputCmdHandler(Direction dir)
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{
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_dir = dir;
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}
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public override bool HandleCmdMessage(ICommonSession? session, InputCmdMessage message)
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{
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if (message is not FullInputCmdMessage full)
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{
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return false;
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}
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HandleDirChange(session, _dir, message.SubTick, full.State == BoundKeyState.Down);
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return false;
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}
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}
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private sealed class WalkInputCmdHandler : InputCmdHandler
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{
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public override bool HandleCmdMessage(ICommonSession? session, InputCmdMessage message)
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{
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if (message is not FullInputCmdMessage full)
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{
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return false;
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}
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HandleRunChange(session, full.SubTick, full.State == BoundKeyState.Down);
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return false;
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}
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}
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}
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}
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