* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
68 lines
2.6 KiB
C#
68 lines
2.6 KiB
C#
using System.Collections.Generic;
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using System.Collections.Immutable;
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using Content.Shared.Damage;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class DamageSystem : EntitySystem
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{
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public static ImmutableDictionary<DamageClass, ImmutableList<DamageType>> ClassToType { get; } = DefaultClassToType();
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public static ImmutableDictionary<DamageType, DamageClass> TypeToClass { get; } = DefaultTypeToClass();
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private static ImmutableDictionary<DamageClass, ImmutableList<DamageType>> DefaultClassToType()
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{
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return new Dictionary<DamageClass, ImmutableList<DamageType>>
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{
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[DamageClass.Brute] = new List<DamageType>
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{
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DamageType.Blunt,
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DamageType.Slash,
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DamageType.Piercing
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}.ToImmutableList(),
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[DamageClass.Burn] = new List<DamageType>
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{
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DamageType.Heat,
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DamageType.Shock,
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DamageType.Cold
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}.ToImmutableList(),
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[DamageClass.Toxin] = new List<DamageType>
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{
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DamageType.Poison,
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DamageType.Radiation
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}.ToImmutableList(),
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[DamageClass.Airloss] = new List<DamageType>
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{
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DamageType.Asphyxiation,
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DamageType.Bloodloss
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}.ToImmutableList(),
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[DamageClass.Genetic] = new List<DamageType>
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{
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DamageType.Cellular
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}.ToImmutableList()
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}.ToImmutableDictionary();
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}
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private static ImmutableDictionary<DamageType, DamageClass> DefaultTypeToClass()
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{
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return new Dictionary<DamageType, DamageClass>
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{
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{DamageType.Blunt, DamageClass.Brute},
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{DamageType.Slash, DamageClass.Brute},
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{DamageType.Piercing, DamageClass.Brute},
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{DamageType.Heat, DamageClass.Burn},
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{DamageType.Shock, DamageClass.Burn},
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{DamageType.Cold, DamageClass.Burn},
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{DamageType.Poison, DamageClass.Toxin},
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{DamageType.Radiation, DamageClass.Toxin},
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{DamageType.Asphyxiation, DamageClass.Airloss},
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{DamageType.Bloodloss, DamageClass.Airloss},
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{DamageType.Cellular, DamageClass.Genetic}
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}.ToImmutableDictionary();
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}
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}
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}
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