* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
29 lines
892 B
C#
29 lines
892 B
C#
#nullable enable
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Suspicion
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{
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public abstract class SharedSuspicionRoleComponent : Component
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{
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public sealed override string Name => "SuspicionRole";
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public sealed override uint? NetID => ContentNetIDs.SUSPICION_ROLE;
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}
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[Serializable, NetSerializable]
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public class SuspicionRoleComponentState : ComponentState
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{
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public readonly string? Role;
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public readonly bool? Antagonist;
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public readonly (string name, EntityUid)[] Allies;
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public SuspicionRoleComponentState(string? role, bool? antagonist, (string name, EntityUid)[] allies) : base(ContentNetIDs.SUSPICION_ROLE)
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{
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Role = role;
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Antagonist = antagonist;
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Allies = allies;
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}
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}
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}
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