Files
tbd-station-14/Content.Shared/GameObjects/Components/Suspicion/SharedSuspicionRoleComponent.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

29 lines
892 B
C#

#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Suspicion
{
public abstract class SharedSuspicionRoleComponent : Component
{
public sealed override string Name => "SuspicionRole";
public sealed override uint? NetID => ContentNetIDs.SUSPICION_ROLE;
}
[Serializable, NetSerializable]
public class SuspicionRoleComponentState : ComponentState
{
public readonly string? Role;
public readonly bool? Antagonist;
public readonly (string name, EntityUid)[] Allies;
public SuspicionRoleComponentState(string? role, bool? antagonist, (string name, EntityUid)[] allies) : base(ContentNetIDs.SUSPICION_ROLE)
{
Role = role;
Antagonist = antagonist;
Allies = allies;
}
}
}