* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
37 lines
731 B
C#
37 lines
731 B
C#
using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Portal
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{
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public abstract class SharedPortalComponent : Component
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{
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public override string Name => "Portal";
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public override void OnAdd()
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{
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base.OnAdd();
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if (Owner.TryGetComponent<IPhysicsComponent>(out var physics))
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{
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physics.Hard = false;
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}
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}
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}
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[Serializable, NetSerializable]
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public enum PortalVisuals
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{
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State
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}
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[Serializable, NetSerializable]
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public enum PortalState
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{
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RecentlyTeleported,
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Pending,
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UnableToTeleport,
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}
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}
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