Files
tbd-station-14/Content.Shared/Materials/MaterialComponent.cs
Nemanja 2e7dcb1ed8 Lathe Refactor and ECS (#11201)
* lathe and material storage refactor

* materialStorage ECS

it kinda sus tho

* beginning the lathe shitcode dive

* couple lathe visuals and lathe system

* lathe changes and such

* dynamic lathe databases

* rewrote internal logic

on to ui

* da newI

* material display clientside

* misc ui changes

* component state handling and various other things

* moar

* Update Content.Shared/Lathe/LatheComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* first volley of sloth review

* more fixes

* losin' my mind

* all da changes

* test fix and other review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-09-16 18:49:05 -05:00

43 lines
1.6 KiB
C#

using System.Linq;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
namespace Content.Shared.Materials
{
/// <summary>
/// Component to store data such as "this object is made out of steel".
/// This is not a storage system for say smelteries.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class MaterialComponent : Component
{
[ViewVariables]
[DataField("materials", customTypeSerializer:typeof(PrototypeIdDictionarySerializer<int, MaterialPrototype>))]
// ReSharper disable once CollectionNeverUpdated.Local
public readonly Dictionary<string, int> _materials = new();
public List<string> MaterialIds => _materials.Keys.ToList();
/// <summary>
/// Returns all materials which make up this entity.
/// This property has an IoC resolve and is generally slow, so be sure to cache the results if needed.
/// </summary>
[ViewVariables]
public IEnumerable<MaterialPrototype> Materials
{
get
{
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var id in MaterialIds)
{
if(prototypeManager.TryIndex<MaterialPrototype>(id, out var material))
yield return material;
else
Logger.Error($"Material prototype {id} does not exist! Entity: {Owner}");
}
}
}
}
}