* serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
171 lines
6.3 KiB
C#
171 lines
6.3 KiB
C#
#nullable enable
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Morgue;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Physics;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Morgue
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{
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[RegisterComponent]
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[ComponentReference(typeof(EntityStorageComponent))]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(IStorageComponent))]
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public class MorgueEntityStorageComponent : EntityStorageComponent, IExamine
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{
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public override string Name => "MorgueEntityStorage";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("trayPrototype")]
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private string? _trayPrototypeId;
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[ViewVariables]
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private IEntity? _tray;
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[ViewVariables]
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public ContainerSlot? TrayContainer { get; private set; }
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("doSoulBeep")]
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public bool DoSoulBeep = true;
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[ViewVariables]
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[ComponentDependency] protected readonly AppearanceComponent? Appearance = null;
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public override void Initialize()
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{
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base.Initialize();
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Appearance?.SetData(MorgueVisuals.Open, false);
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TrayContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, "morgue_tray", out _);
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}
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public override Vector2 ContentsDumpPosition()
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{
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if (_tray != null) return _tray.Transform.WorldPosition;
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return base.ContentsDumpPosition();
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}
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protected override bool AddToContents(IEntity entity)
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{
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if (entity.HasComponent<IBody>() && !EntitySystem.Get<StandingStateSystem>().IsDown(entity)) return false;
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return base.AddToContents(entity);
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}
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public override bool CanOpen(IEntity user, bool silent = false)
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{
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if (!Owner.InRangeUnobstructed(
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Owner.Transform.Coordinates.Offset(Owner.Transform.LocalRotation.GetCardinalDir()),
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collisionMask: CollisionGroup.Impassable | CollisionGroup.VaultImpassable
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))
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{
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if(!silent) Owner.PopupMessage(user, Loc.GetString("There's no room for the tray to extend!"));
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return false;
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}
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return base.CanOpen(user, silent);
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}
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protected override void OpenStorage()
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{
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Appearance?.SetData(MorgueVisuals.Open, true);
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Appearance?.SetData(MorgueVisuals.HasContents, false);
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Appearance?.SetData(MorgueVisuals.HasMob, false);
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Appearance?.SetData(MorgueVisuals.HasSoul, false);
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if (_tray == null)
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{
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_tray = Owner.EntityManager.SpawnEntity(_trayPrototypeId, Owner.Transform.Coordinates);
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var trayComp = _tray.EnsureComponent<MorgueTrayComponent>();
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trayComp.Morgue = Owner;
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EntityQuery = new IntersectingEntityQuery(_tray);
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}
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else
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{
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TrayContainer?.Remove(_tray);
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}
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_tray.Transform.WorldPosition = Owner.Transform.WorldPosition + Owner.Transform.LocalRotation.GetCardinalDir().ToVec();
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_tray.Transform.AttachParent(Owner);
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base.OpenStorage();
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}
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private void CheckContents()
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{
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var count = 0;
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var hasMob = false;
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var hasSoul = false;
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foreach (var entity in Contents.ContainedEntities)
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{
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count++;
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if (!hasMob && entity.HasComponent<IBody>()) hasMob = true;
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if (!hasSoul && entity.TryGetComponent<BasicActorComponent>(out var actor) && actor.playerSession != null) hasSoul = true;
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}
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Appearance?.SetData(MorgueVisuals.HasContents, count > 0);
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Appearance?.SetData(MorgueVisuals.HasMob, hasMob);
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Appearance?.SetData(MorgueVisuals.HasSoul, hasSoul);
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}
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protected override void CloseStorage()
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{
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base.CloseStorage();
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Appearance?.SetData(MorgueVisuals.Open, false);
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CheckContents();
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if (_tray != null)
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{
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TrayContainer?.Insert(_tray);
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}
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}
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//Called every 10 seconds
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public void Update()
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{
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CheckContents();
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if(DoSoulBeep && Appearance !=null && Appearance.TryGetData(MorgueVisuals.HasSoul, out bool hasSoul) && hasSoul)
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Weapons/Guns/EmptyAlarm/smg_empty_alarm.ogg", Owner);
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}
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void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
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{
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if (Appearance == null) return;
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if (inDetailsRange)
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{
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if (Appearance.TryGetData(MorgueVisuals.HasSoul, out bool hasSoul) && hasSoul)
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{
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message.AddMarkup(Loc.GetString("The content light is [color=green]green[/color], this body might still be saved!"));
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}
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else if (Appearance.TryGetData(MorgueVisuals.HasMob, out bool hasMob) && hasMob)
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{
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message.AddMarkup(Loc.GetString("The content light is [color=red]red[/color], there's a dead body in here! Oh wait..."));
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}
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else if (Appearance.TryGetData(MorgueVisuals.HasContents, out bool hasContents) && hasContents)
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{
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message.AddMarkup(Loc.GetString("The content light is [color=yellow]yellow[/color], there's something in here."));
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} else
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{
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message.AddMarkup(Loc.GetString("The content light is off, there's nothing in here."));
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}
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}
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}
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}
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}
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