Files
tbd-station-14/Content.Server/GameObjects/Components/Nutrition/DrinkComponent.cs
Remie Richards 2e38c194f7 IExamine can now limit certain details behind a 'details' range check. (#1039)
* IExamine can now limit certain details behind a 'details' range check.

* Comic's Review fixes.
- colour -> color. My ancestors are saddened by this.
- Can see wire panel opened/closed at any distance again.
2020-05-31 20:29:06 +02:00

162 lines
5.5 KiB
C#

using System;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Nutrition;
using Content.Shared.Interfaces;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Nutrition
{
[RegisterComponent]
[ComponentReference(typeof(IAfterInteract))]
public class DrinkComponent : Component, IUse, IAfterInteract, ISolutionChange,IExamine
{
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IRobustRandom _random;
#pragma warning restore 649
public override string Name => "Drink";
[ViewVariables]
private SolutionComponent _contents;
[ViewVariables]
private string _useSound;
[ViewVariables]
private bool _defaultToOpened;
[ViewVariables]
public ReagentUnit TransferAmount { get; private set; } = ReagentUnit.New(2);
[ViewVariables]
public bool Opened => _opened;
[ViewVariables]
public bool Empty => _contents.CurrentVolume.Float() <= 0;
private AppearanceComponent _appearanceComponent;
private bool _opened = false;
private string _soundCollection;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _useSound, "useSound", "/Audio/items/drink.ogg");
serializer.DataField(ref _defaultToOpened, "isOpen", false); //For things like cups of coffee.
serializer.DataField(ref _soundCollection, "openSounds","canOpenSounds");
}
public override void Initialize()
{
base.Initialize();
Owner.TryGetComponent(out _appearanceComponent);
if(!Owner.TryGetComponent(out _contents))
{
_contents = Owner.AddComponent<SolutionComponent>();
}
_contents.Capabilities = SolutionCaps.PourIn
| SolutionCaps.PourOut
| SolutionCaps.Injectable;
_opened = _defaultToOpened;
UpdateAppearance();
}
void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs)
{
UpdateAppearance();
}
private void UpdateAppearance()
{
_appearanceComponent?.SetData(SharedFoodComponent.FoodVisuals.Visual, _contents.CurrentVolume.Float());
}
bool IUse.UseEntity(UseEntityEventArgs args)
{
if (!_opened)
{
//Do the opening stuff like playing the sounds.
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(_soundCollection);
var file = _random.Pick(soundCollection.PickFiles);
EntitySystem.Get<AudioSystem>().Play(file, args.User, AudioParams.Default);
_opened = true;
return false;
}
return TryUseDrink(args.User);
}
//Force feeding a drink to someone.
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
TryUseDrink(eventArgs.Target);
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
if (!Opened || !inDetailsRange)
{
return;
}
var color = Empty ? "gray" : "yellow";
var openedText = Loc.GetString(Empty ? "Empty" : "Opened");
message.AddMarkup(Loc.GetString("[color={0}]{1}[/color]", color, openedText));
}
private bool TryUseDrink(IEntity target)
{
if (target == null)
{
return false;
}
if (!_opened)
{
target.PopupMessage(target, Loc.GetString("Open it first!"));
}
if (_contents.CurrentVolume.Float() <= 0)
{
target.PopupMessage(target, Loc.GetString("It's empty!"));
return false;
}
if (!target.TryGetComponent(out StomachComponent stomachComponent))
{
return false;
}
var transferAmount = ReagentUnit.Min(TransferAmount, _contents.CurrentVolume);
var split = _contents.SplitSolution(transferAmount);
if (stomachComponent.TryTransferSolution(split))
{
if (_useSound == null) return false;
EntitySystem.Get<AudioSystem>().Play(_useSound, target, AudioParams.Default.WithVolume(-2f));
target.PopupMessage(target, Loc.GetString("Slurp"));
UpdateAppearance();
return true;
}
//Stomach was full or can't handle whatever solution we have.
_contents.TryAddSolution(split);
target.PopupMessage(target, Loc.GetString("You've had enough {0}!", Owner.Name));
return false;
}
}
}