Files
tbd-station-14/Content.Server/GameTicking/Rules/Components/NukeOperativeComponent.cs
Vyacheslav Titov 2e241691aa Refactoring of roles and notifications about antagonist assignment (#16864)
* Refactoring of antagonist roles and notifications about antagonist role assignment.
Refactoring of traitor assignment methods and bug fixing.

* Announcement files moved, code is adjusted to new revision

* Play to entity changed to play to global cause of mono audio restrictions.

* Path to audio files changed to sound specifiers, unique alerts for each role.

* Uncommited changes

* New alert sounds for each antag role.

* PR review fixes

* Antagonist role assignment sound notifications moved to Systems, sounds moved to Components.

* License update

* Fixed naming and redundant parameters

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Co-authored-by: Титов Вячеслав Витальевич <rincew1nd@yandex.ru>
2023-06-07 01:15:22 -06:00

17 lines
489 B
C#

using Robust.Shared.Audio;
namespace Content.Server.GameTicking.Rules.Components;
/// <summary>
/// This is used for tagging a mob as a nuke operative.
/// </summary>
[RegisterComponent]
public sealed class NukeOperativeComponent : Component
{
/// <summary>
/// Path to antagonist alert sound.
/// </summary>
[DataField("greetSoundNotification")]
public SoundSpecifier GreetSoundNotification = new SoundPathSpecifier("/Audio/Ambience/Antag/nukeops_start.ogg");
}