Files
tbd-station-14/Content.Shared/UserInterface/ActivatableUIComponent.cs
Leon Friedrich 76e13eed35 Improve InteractionSystem range & BUI checks (#27999)
* Improve InteractionSystem range & BUI checks

* Ghost fixes

* AAA

* Fix test

* fix nullable

* revert to broadcast event

* Fixes for eengine PR

* Ah buckle code

* )
2024-05-24 15:03:03 +10:00

78 lines
2.8 KiB
C#

using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations;
namespace Content.Shared.UserInterface
{
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ActivatableUIComponent : Component
{
[DataField(required: true, customTypeSerializer: typeof(EnumSerializer))]
public Enum? Key;
/// <summary>
/// Whether the item must be held in one of the user's hands to work.
/// This is ignored unless <see cref="RequireHands"/> is true.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public bool InHandsOnly;
[DataField]
public bool SingleUser;
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public bool AdminOnly;
[DataField]
public LocId VerbText = "ui-verb-toggle-open";
/// <summary>
/// Whether you need a hand to operate this UI. The hand does not need to be free, you just need to have one.
/// </summary>
/// <remarks>
/// This should probably be true for most machines & computers, but there will still be UIs that represent a
/// more generic interaction / configuration that might not require hands.
/// </remarks>
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public bool RequireHands = true;
/// <summary>
/// Entities that are required to open this UI.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public EntityWhitelist? RequiredItems;
/// <summary>
/// If true, then this UI can only be opened via verbs. I.e., normal interactions/activations will not open
/// the UI.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool VerbOnly;
/// <summary>
/// Whether spectators (non-admin ghosts) should be allowed to view this UI.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public bool BlockSpectators;
/// <summary>
/// Whether the item must be in the user's currently selected/active hand.
/// This is ignored unless <see cref="InHandsOnly"/> is true.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public bool RequireActiveHand = true;
/// <summary>
/// The client channel currently using the object, or null if there's none/not single user.
/// NOTE: DO NOT DIRECTLY SET, USE ActivatableUISystem.SetCurrentSingleUser
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid? CurrentSingleUser;
}
}