* Dungeon spawn support for grid spawns * Recursive dungeons working * Mask approach working * zack * More work * Fix recursive dungeons * Heap of work * weh * the cud * rar * Job * weh * weh * weh * Master merges * orch * weh * vgroid most of the work * Tweaks * Tweaks * weh * do do do do do do * Basic layout * Ore spawning working * Big breaking changes * Mob gen working * weh * Finalising * emo * More finalising * reverty * Reduce distance
11 lines
285 B
C#
11 lines
285 B
C#
namespace Content.Shared.Procedural.Distance;
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/// <summary>
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/// Produces a rounder shape useful for more natural areas.
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/// </summary>
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public sealed partial class DunGenEuclideanSquaredDistance : IDunGenDistance
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{
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[DataField]
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public float BlendWeight { get; set; } = 0.50f;
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}
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