Files
tbd-station-14/Content.Shared/Physics/PreventCollideComponent.cs

15 lines
345 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Physics;
/// <summary>
/// Use this to allow a specific UID to prevent collides
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class PreventCollideComponent : Component
{
[AutoNetworkedField]
public EntityUid Uid;
}