* Prep for DoorRemote Status * Door Remote Mode Messages * plural opens and closes * never trust webedits --------- Co-authored-by: Plykiya <plykiya@protonmail.com>
47 lines
1.6 KiB
C#
47 lines
1.6 KiB
C#
using Content.Client.Message;
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using Content.Client.Stylesheets;
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using Content.Shared.Remotes.Components;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Timing;
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namespace Content.Client.Remote.UI;
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public sealed class DoorRemoteStatusControl : Control
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{
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private readonly Entity<DoorRemoteComponent> _entity;
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private readonly RichTextLabel _label;
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// set to toggle bolts initially just so that it updates on first pickup of remote
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private OperatingMode PrevOperatingMode = OperatingMode.placeholderForUiUpdates;
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public DoorRemoteStatusControl(Entity<DoorRemoteComponent> entity)
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{
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_entity = entity;
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_label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } };
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AddChild(_label);
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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// only updates the UI if any of the details are different than they previously were
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if (PrevOperatingMode == _entity.Comp.Mode)
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return;
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PrevOperatingMode = _entity.Comp.Mode;
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// Update current volume and injector state
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var modeStringLocalized = Loc.GetString(_entity.Comp.Mode switch
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{
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OperatingMode.OpenClose => "door-remote-open-close-text",
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OperatingMode.ToggleBolts => "door-remote-toggle-bolt-text",
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OperatingMode.ToggleEmergencyAccess => "door-remote-emergency-access-text",
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_ => "door-remote-invalid-text"
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});
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_label.SetMarkup(Loc.GetString("door-remote-mode-label", ("modeString", modeStringLocalized)));
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}
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}
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