Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/ExpendableLightSystem.cs

19 lines
508 B
C#

using Content.Server.GameObjects.Components.Interactable;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class ExpendableLightSystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var light in ComponentManager.EntityQuery<ExpendableLightComponent>())
{
light.Update(frameTime);
}
}
}
}